Well... I'm not going to comment on players who forgo the tutorial. I learned it without the tutorial, they can too. You jumped off the deep end, I hope you can swim (personal opinion here). The tutorial hits all these things multiple times. If you don't want to bother reading the text, then I dunno.
When I look at the butcher or mason, I want to see the conversion rate. If I need to know how much bacon I can make on this turn, I can see it on the right.
I think what the tutorial might need is a simple resource chain description for the 3 types of chains. With an example.
Global raw -> Rock, wood, pigs, sheep *You stockpile these
Global finished -> Rock > Mason > Cut Stone *These are made when you need them. You do not stockpile these.
Per town finished -> Pig > Butcher > Bacon *These are made in each town and only when you need them. You do not stockpile these.
Or something like that to recap what was important in the first setup steps.