Cheers!
- If you'd like to change the colors of the flags and so forth, you're welcome to do so in the RuntimeData/Images/TileModifiers/ folder. There are a lot of types of colorblindness, and I was really careful to pick something that would work for most people. That said, it's hard to get something to work for literally everyone, so fortunately it's super easy for you to change yourself to something you like. Just an HSV shift in Photoshop, Gimp, or similar.
- In terms of having 999 venison, that's not a bug, it's an infinite resource. The other two were ale and water flasks. That number never goes up or down, as it's simply a "do I have access to this or not" sort of resource, not one that is stored.
- In terms of the battle sites having extra details on why a result occurred, that would be super difficult and isn't really in the scope of what I can do anytime soon, if really at all; there are so many circumstantial bonuses that are proximity-based or other reasons, and the way those are calculated is not conductive to showing that in a battle log. It shows you the stats on units prior to the battle, and I'm afraid that's what you'll have to rely on.
- The unit movement noise is certainly possible, but I think that's at risk of getting pretty annoying unless we had a really good sound effect for that. We don't have such a sound in any of our sound libraries, and we're not too expert at making our own custom sounds for things like that. Pablo is mainly a composer, though he's done custom sounds before for sure.
I hope the first two help, at least!