We grew up with IV, V, and VI, bought VIII, then lost track thereafter (nothing made it to Australia
). The whole point of buying a new versions was to experience how the new strategic and battlefield systems worked, we could recite all the major events off by heart. I mostly stuck with historical factions as we knew them well but there were lots of characters made for iterations where I could switch them off for canon play-throughs.
I think I spent the most time with V, and my brother VIII. Sometimes things get too bogged down for me in the later games as Koei throws in more features.
The biggest roadblock was that I would never cope with playing it in english (Japanese semi-okay), and we didn't want to deal with localisation issues after VIII. Now you have to pay for windows ultimate to have easy re-localisation so... should remind my friend @ M$ to buy me a copy.
= = =
...shift-click...
The first game I'm explicitly aware of this is in Starcraft, so that would be 1998. It may have been in Red-alert, but not C&C original, Warcraft 2, or Dune 2K. Quickly became standard after that* - before this standard you had to go into way-point mode (such as Dark Reign, 1997) to queue orders.
I must say the development of unspoken standards is
very interesting. Start buttons and terminals seems to be set in stone now.
*edit: maybe by the time of Emperor:Battle for Dune in 2001?