Author Topic: Skyward Collapse Official Trailer  (Read 4535 times)

Offline x4000

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Skyward Collapse Official Trailer
« on: May 21, 2013, 06:02:52 pm »
Original: http://christophermpark.blogspot.com/2013/05/skyward-collapse-official-trailer.html



How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other?  How do you rule over gods, creatures, and men who refuse to obey you?  How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?  Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way.  Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith.  You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology.  The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud.  Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds.  Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings.  Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features
* A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
* Make towns and war as the boardgame-like floating continent continues to construct itself around you.
* Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
* 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
* Level up your player profile by winning games. Twelve unlockable buildings in all!
* Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
* Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one.  There's no one best way to win!
* Co-op multiplayer for up to 8 players.

More Stuff!
Official Game Page, With Screenshots
Free wallpaper
Lengthy Q&A
Nick Trujillo Presents (comic)

Available May 23rd on Steam, our site, and other distributors!
« Last Edit: May 21, 2013, 08:06:06 pm by x4000 »
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Offline Pepisolo

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Re: Skyward Collapse Official Trailer
« Reply #1 on: May 21, 2013, 06:51:21 pm »
Really cool trailer. Nice job. Only thing that seems to be missing is mention of co-op, but apart from that it's quite an enticing advert.

Offline JAlfredGoodwin

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Re: Skyward Collapse Official Trailer
« Reply #2 on: May 21, 2013, 07:56:43 pm »
Best tag line of all time

"Free Will.... Why did they have to get Free Will?"

Offline Mick

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Re: Skyward Collapse Official Trailer
« Reply #3 on: May 21, 2013, 08:01:41 pm »
Hey unfair! Those towns in the trailer are too far from the enemy!  :D

Offline x4000

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Re: Skyward Collapse Official Trailer
« Reply #4 on: May 21, 2013, 08:07:38 pm »
Thanks folks!  And yeah, it was hard to get it all in in terms of talking about every last feature.  But I think the goal of a trailer is to build excitement, not be fully comprehensive.

Glad you love the tagline -- I literally thought of that just in a flash today when working on the steam store page assets. :D  Hopefully with that they'll run our big banner, we'll see.  Haven't had that since Valley 1, so would be nice!

And yeah, some of those saves in the trailer are pretty old!
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Offline Misery

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Re: Skyward Collapse Official Trailer
« Reply #5 on: May 21, 2013, 08:50:19 pm »
Best tag line of all time

"Free Will.... Why did they have to get Free Will?"


Aye.

I think I've had that sort of thought myself more than a few times already, like "Ugh, why are you guys allowed to have thoughts?  Now stop stabbing that huge, wooden Trojan Horse with a knife already and do something useful!"

That tagline does indeed sum up some of the feel of the game pretty well, then  :D

Offline Teal_Blue

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Re: Skyward Collapse Official Trailer
« Reply #6 on: May 21, 2013, 09:08:42 pm »
Beautiful!!!!!!

Can i have one of those and a side of fries and a coke, please?  :)
-Teal




Offline Cinth

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Re: Skyward Collapse Official Trailer
« Reply #7 on: May 21, 2013, 09:12:40 pm »
Beautiful!!!!!!

Can i have one of those and a side of fries and a coke, please?  :)
-Teal
On Thursday :)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Teal_Blue

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Re: Skyward Collapse Official Trailer
« Reply #8 on: May 21, 2013, 09:37:54 pm »
Beautiful!!!!!!

Can i have one of those and a side of fries and a coke, please?  :)
-Teal
On Thursday :)


:)   Come Thursday, I'll be second in line waiting, right after Cinth of course.  :)

p.s. I thought about line jumping, you know, to like get first. But well... Cinth just said, "Hey, look over there!" and when i turned to see what he was pointing at, he like scooted right past me!
That is like totally unfair!!

:)


Offline Cinth

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Re: Skyward Collapse Official Trailer
« Reply #9 on: May 21, 2013, 10:07:12 pm »
Beautiful!!!!!!

Can i have one of those and a side of fries and a coke, please?  :)
-Teal
On Thursday :)


:)   Come Thursday, I'll be second in line waiting, right after Cinth of course.  :)

p.s. I thought about line jumping, you know, to like get first. But well... Cinth just said, "Hey, look over there!" and when i turned to see what he was pointing at, he like scooted right past me!
That is like totally unfair!!

:)

You can be first.  Alpha testers were gifted the game as a thank you for participating.  :)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Castruccio

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Re: Skyward Collapse Official Trailer
« Reply #10 on: May 21, 2013, 10:59:06 pm »
Great trailer and great looking game.  Can't wait to play it.  That said, why stick with the (IMO ugly) AVWW 1 font for your interfaces?  Aren't there free font collections you could use to find something a bit clearer that wouldn't require you to create something new from scratch?  The current font looks tired and out of place for some reason.

Offline x4000

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Re: Skyward Collapse Official Trailer
« Reply #11 on: May 21, 2013, 11:06:02 pm »
Well, the free fonts out there tend to stink pretty bad, I have to say.  There are plenty of paid fonts (dozens of which we own) that are not that expensive and which work well for our purposes.  We choose them based on our own taste, as well as clarity and and personality.  The font you think is ugly is called Casino Hand, and it's actually one of the 50 most popular fonts on myfonts.com: http://www.myfonts.com/fonts/madtype/casino-hand/  Or was at the time I found it for Valley 2, anyhow.

Since then I've found a font that I like better that is both more readable and more compact -- it's the one used in Nick's comics, and we've now bought it for our use too.  But it's way too late for that for Skyward as the screenshots and videos are already done, aside from the fact of all the resizing of windows and so on we'd have to do to make sure everything fits.

In the end I think it comes down to taste.  We use different fonts for various games, for various reasons.  Not everybody likes all of them, and there's no pleasing everyone.  Future games of ours probably won't use Casino Hand mainly because it's a bit of a wide font and I wanted something more compact that was equally legible with some personality to it.  But in terms of the font itself, personally I still think it's great and is the most attractive font we've ever used.  But that's just me, and I understand you disagree.
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Offline Castruccio

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Re: Skyward Collapse Official Trailer
« Reply #12 on: May 21, 2013, 11:14:51 pm »
Well glad to hear about the change for future games then.  The font in Nick's comics looks good.

Offline Mick

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Re: Skyward Collapse Official Trailer
« Reply #13 on: May 22, 2013, 01:35:23 am »
Just be glad he didn't use Papyrus.

Offline PokerChen

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Re: Skyward Collapse Official Trailer
« Reply #14 on: May 22, 2013, 04:07:23 am »
I spotted a Chapman! :D