Okay, I should have been more clear: the current mechanics of the balance are correct, and in general the amount of turns that units can attack with are intended. But I didn't mean to imply that every aspect of the balance is going to be perfect or something. Obviously this is a big shift, so the AP costs of some of the units will probably need adjustment. I will look specifically at the ranged units, which seem to be your main issue right now -- that about sum it up?