Author Topic: Skyward Collapse Alpha 0.904  (Read 4367 times)

Offline x4000

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Re: Skyward Collapse Alpha 0.904
« Reply #15 on: May 19, 2013, 05:39:09 pm »
Is the currently released alpha version ready for a retest on the Limburger problem (not the literal linear building thing, I'm assuming you've stomped that, but something equally cheesy), and if so are the new rules evident from within the game/tutorial or do I need to read up on these various threads sprouting in this forum?

Yes, the current alpha is quite ready for that test.  And it the tutorial has not yet been updated, but it should be apparent pretty fast what is going on in the main for you.
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Offline Cinth

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Re: Skyward Collapse Alpha 0.904
« Reply #16 on: May 19, 2013, 05:41:17 pm »
Is the currently released alpha version ready for a retest on the Limburger problem (not the literal linear building thing, I'm assuming you've stomped that, but something equally cheesy), and if so are the new rules evident from within the game/tutorial or do I need to read up on these various threads sprouting in this forum?
(friendly jibe) Don't you have an alpha of your own to run?

As far as the cheesy.. go for it.  I think the placement rules as they are right now work really well :)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline orzelek

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Re: Skyward Collapse Alpha 0.904
« Reply #17 on: May 19, 2013, 05:43:04 pm »
I think that choice of Plateau of Circumstance warrants a bit higher difficulty level. There are some dead forests that boost bandit production. When you get 2 bandit fortresses next to each other and troll + centaur on them.. things go south fast. Emergency giant died in turn it was summoned...

After I built 2 resource towns per faction with asleep military buildings it's not that bad on resource levels (and my Norse are swimming in wheat...).
I really miss average resource use statistics that would count all units that are building. Due to production cooldowns it's quite hard to do calculate what is your use of wheat for example.

Also.. my game ended at turn 56. Black Death woe hit Norse. It's more or less game over. Even if I try to rebuild anything for norse there is no way to save them.

Offline Cinth

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Re: Skyward Collapse Alpha 0.904
« Reply #18 on: May 19, 2013, 05:44:02 pm »
Oh.. Chris, I ran into a nasty little bugger with bandit keeps and buildable areas around a TC.


http://www.arcengames.com/mantisbt/view.php?id=11573
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Winge

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Re: Skyward Collapse Alpha 0.904
« Reply #19 on: May 19, 2013, 05:49:14 pm »
I'm definitely liking the return of score.  Even though I have no idea if my score is good or bad, I like having something to shoot for.  That, and spam-destroying towns is hilarious.  I really want 0.905 to come the Midgard Serpent token to change!  That token will go from "I really don't want to use this" to "Are there enough world tiles for me to place this?  I really want to get rid of these ruins for cheap."

A few comments (discussion welcome, of course):
1.  Units are too unwilling to target siege units.  I've seen melee units charge to an enemy they can't even reach rather than attack 2-3 defenseless siege units that were a few tiles away.  While fun, building more than 1 Siege Workshop on each side is becoming a liability.  Then again, my score isn't complaining  ;)
2.  Cubed target bonus is a bit too overpowered on Siege units.  Many siege units can one-shot multiple buildings (as I mentioned in a post a while back).
3.  While cool, it seems that making the building ruins give an upgrade is also a little bit too much.  I don't see any need to place token pickups, as all my units already have upgrades (it has been a VERY violent game...).
4.  I'll definitely enjoy seeing scores from various players.  They'll probably tell me that I am a bit too cautious and need to work harder to kill my not-so-obedient followers, but I'll still enjoy seeing them  ;)
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Offline Cinth

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Re: Skyward Collapse Alpha 0.904
« Reply #20 on: May 19, 2013, 06:02:18 pm »
Is there a point for the woe Black Death to leave TCs?  Its not like we can rebuild those towns.  Also, because we can't rebuild those towns now, BD is very devastating. 
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline orzelek

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Re: Skyward Collapse Alpha 0.904
« Reply #21 on: May 19, 2013, 06:10:00 pm »
My opinion is in the other thread.

To even survive BD you need to have town with some free spots.
And to add to the insult - town limiting means that your rebuild opportunities are severely limited.

Offline Winge

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Re: Skyward Collapse Alpha 0.904
« Reply #22 on: May 19, 2013, 06:17:08 pm »
Yeah, BD was brutal before the change.  A part of me wonders if Town Centers should cost raw resources (although that would be exploitable in other ways...).  Or maybe BD should only affect units and Military structures?
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Offline Teal_Blue

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Re: Skyward Collapse Alpha 0.904
« Reply #23 on: May 19, 2013, 06:20:31 pm »
Is there a point for the woe Black Death to leave TCs?  Its not like we can rebuild those towns.  Also, because we can't rebuild those towns now, BD is very devastating.


Just a thought, a suggestion really, but instead of re-building a TC, would it be acceptable to get a token to create a new TC in another area? So as to offset the Terminal effect of BD? Just a noob suggestion, but still i have hopes it might help.
:)

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Offline Cinth

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Re: Skyward Collapse Alpha 0.904
« Reply #24 on: May 19, 2013, 06:22:18 pm »
Thinking about it a minute more, BD is a lose condition as the game sits right now and this is not a good thing.

When BD hits you lose the ability to place more TCs period.  You can't recover.

What if BD shuts down all buildings.  Building roll a random for the shut down period while the plague is purged.


Edit: How on the fly is this? 
Quote
Black Death had become impossibly hard with recent changes. It now only kills 30% of your buildings, not 100%.
Chris is all over it :)
« Last Edit: May 19, 2013, 06:24:12 pm by Cinth »
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Teal_Blue

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Re: Skyward Collapse Alpha 0.904
« Reply #25 on: May 19, 2013, 06:27:46 pm »
Thinking about it a minute more, BD is a lose condition as the game sits right now and this is not a good thing.

When BD hits you lose the ability to place more TCs period.  You can't recover.

What if BD shuts down all buildings.  Building roll a random for the shut down period while the plague is purged.


Edit: How on the fly is this? 
Quote
Black Death had become impossibly hard with recent changes. It now only kills 30% of your buildings, not 100%.
Chris is all over it :)


Unless everyone sees BD as 'The End' and wants it that way, your suggestion of a 'timed' down time before it comes back up sounds way cool to me!  I vote for it! Unless of course someone wants something else.  :)  But it sounds cool.
:)


Offline orzelek

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Re: Skyward Collapse Alpha 0.904
« Reply #26 on: May 19, 2013, 06:34:47 pm »
BD simply shouldn't be faction specific. Kick everyone equally.

With 30% destruction it will be in actual Fun category not "Nice towns - you don't play anymore with them".

Offline Teal_Blue

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Re: Skyward Collapse Alpha 0.904
« Reply #27 on: May 19, 2013, 06:40:07 pm »
BD simply shouldn't be faction specific. Kick everyone equally.

With 30% destruction it will be in actual Fun category not "Nice towns - you don't play anymore with them".

What would you think of a random sometimes Red, sometimes Blue faction specific? So it really throws a monkey wrench into everything, with the player scrambling sometimes to try and rebuild the dying faction to keep the game going, or to have BD sometimes wipe out the whole faction (if 30% would do that) and have the game end right there.

So sometimes its a mad scramble, and sometimes its a deal breaker?

Just a noob thought, but for a noob i get quite a few of these,  :)

-Teal


Offline Cinth

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Re: Skyward Collapse Alpha 0.904
« Reply #28 on: May 19, 2013, 06:42:22 pm »
Originally BD would stress the faction hit.  You needed mythologicals and gods to hold out until you got towns back up and running. 
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Teal_Blue

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Re: Skyward Collapse Alpha 0.904
« Reply #29 on: May 19, 2013, 06:50:06 pm »
Ahhh.... you know... that sounds very cool! The game may be way different, but without throwing the baby out with the bathwater it would be cool, at least i think it sounds cool, if it could be made to work like that again. Maybe in a 'ONLY after Black Death woe strike' instance, where the roles of whatever Mythologicals and Gods that were used before, could be used again (only in this specific circumstance though) for the player to scramble like mad to re-build their blasted town.

Does this sound reasonable or do-able? Or am i just complicating things? Don't want to complicate them at this point, only touch up the fine points to make the game a Masterpiece before it goes to launch.  :)

-Teal