I'm definitely liking the return of score. Even though I have no idea if my score is good or bad, I like having something to shoot for. That, and spam-destroying towns is hilarious. I really want 0.905 to come the Midgard Serpent token to change! That token will go from "I really don't want to use this" to "Are there enough world tiles for me to place this? I really want to get rid of these ruins for cheap."
A few comments (discussion welcome, of course):
1. Units are too unwilling to target siege units. I've seen melee units charge to an enemy they can't even reach rather than attack 2-3 defenseless siege units that were a few tiles away. While fun, building more than 1 Siege Workshop on each side is becoming a liability. Then again, my score isn't complaining
2. Cubed target bonus is a bit too overpowered on Siege units. Many siege units can one-shot multiple buildings (as I mentioned in a post a while back).
3. While cool, it seems that making the building ruins give an upgrade is also a little bit too much. I don't see any need to place token pickups, as all my units already have upgrades (it has been a VERY violent game...).
4. I'll definitely enjoy seeing scores from various players. They'll probably tell me that I am a bit too cautious and need to work harder to kill my not-so-obedient followers, but I'll still enjoy seeing them