@Misery: FYI, my current laptop that I can use for development and most of the games I like to play cost less than $500 about a year and a half ago. I call it the craptop because the specs aren't all that great but honestly it gets the "mobile" and "can do most of the things I want to do with a computer" job done. Though I'm not sure I'd vouch for the safety of a sometimes-slow computer owned by you
Yeah, I wouldnt vouch for it either.
Now about that balance stuff....
I do think it's probably going to take alot more testing to really get a handle on just where the difficulty is. There's definitely a big element of randomness with this game, and all of the different parts of it can combine to create totally different situations. My current game has, so far, been decently challenging as far as keeping the balance, having one point where it tipped enough in one direction to put a couple of cities in danger (even if they ended up taking no real damage). I'm not sure that I HAD to use that horn to solve the issue, but based on what was going on, anything else looked to have alot of added risk.
Yet, next time through on that same map with the same settings could end up being much easier, simply due to what the RNG and the AI decide to do. I expect the difficulty could vary by quite a bit based on that stuff.
This sounds like the sort of thing that might end up being quite difficult to properly balance, though.... you cant really expect perfect balance in any game that uses alot of random elements, so that's worth keeping in mind too.
But yeah, I do think Medium should probably be a good bit harder based on what I've seen. At least, so far.