Wow, no release yesterday? And it was a work day? What sort of craziness is that, right?
Well, hold on to your hats:
http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Pre-Beta_Release_Notes#Alpha_0.815Both the new tutorial and the Woes are in place now.
WoesNot all of the woes, naturally -- this is just a starting point, although I think it's a good one. There are 28 woes in all at the moment, although that number is a bit inflated in some more practical ways. Here's the breakdown of them:
4 Catastrophic Woes: These are Really Bad things that happen to you at the start of the Age of Monsters. More ideas for these are certainly appreciated, as these are quite fun.
16 Types of General Woes: These are Woes that strike you normally, although the variance comes in with your chosen difficulty and current round and other factors. Some of these types have sub-types, which is where the number 28 comes from rather than it being 20. Those sub-types actually do provide a lot of variety, but still they have the same basic idea so I don't fully count them as unique.
0 God-specific Woes: These are things for round 3 that are really, really dangerous and which require you to use some of the crazier god powers that you might not otherwise use. They'll be tied to certain gods and will only come into play when the related gods are in play. I haven't started on these yet, and they may prove to be unneeded if the general woes can wreak enough havoc to encourage god token use anyhow. Something more open-ended is always better, and in any case there will be lots more woes either way you cut it.
Thus far I've gotten through a small portion of the list of ideas that I had for woes, and like the first three posts out of three pages of ideas for woes from players. There's a lot more planned, in other words, and they'll come swiftly and soon. So don't be shy about adding further ideas into the woes thread!
IMPORTANT: Don't feel beholden to go test each and every last Woe in sandbox mode! That means you, Cinth.
You're welcome to if you want, but I should tell you that Josh and I have already been through all of them. Mainly Josh. I was implementing them, and he was following behind and testing them, and that worked out great.
What we
haven't done is sat down and actually played through a game with the woes in there, I mean actually played not just tested bits and pieces. Why? We just finished the woes, and are pushing them out as soon as we can manage. So these are hot off the presses, basically. Finding any issues with how they integrate with or affect regular gameplay is of much higher interest to me than trying to test the correctness of individual ones, is what I'm saying.
New TutorialCertainly if there is anything unclear, do let us know. We're starting our next round of the alpha tonight, now that we have both this and the woes in place, so that we can get fresh perspectives and find out if anything is still lacking.
MultiplayerThanks to Keith, this has actually jumped ahead in completion status quite a bit. There is more to do, but hopefully just a day or two of work left on this for me.
Possible New DifficultiesI've been thinking that we may need two more difficulties: one single difficulty that is basically "Easy Minus The Woes." And another that is just brutal to you on the other end of the spectrum (basically this game's Difficulty 10 from AI War). We'll see on the last, Expert 4 might already be that to be honest.
Heading For PreviewsAt some point we have to figure out when we're going to do preview builds for the press. Multiplayer isn't a factor, so it comes down to general polish, the woes, and the tutorial. In theory we could do that tomorow night, or we could wait and do it Monday morning. You can tell which I prefer (Monday), though there are some benefits to doing it sooner than later so long as the specific people we share with understand that bits and pieces are still unfinished.
The question with that becomes if you feel like it's preview-able and fun, from the perspective of a player. It seems like the majority opinion has been "we think this is quite fun, but the woes are what's really going to make it interesting now that I know the basics." If that's the case and the woes that we already have do bring it to the next level, then we might well be ready for some select press previews come tomorrow night, or at any rate sooner than Monday. I'll be really interested in your opinions, kindly stated please.
Cheers!