Okay, sorry for the lack of clarity.
Edicts: Gone baby gone, along with propositions and challenges.
Victory Points: Also gone.
Crime: Also gone.
Woes: These are indeed the proverbial monkey wrench, and are
not goals you have to meet (they are challenges you have to overcome).
But Woes are basically the logical conclusion of all the other thinking, when you put them together. They serve the same purposes of all those other things together, namely:
1. Making so that there is sufficiently interesting variance per game.
2. Making it so that you can't just fall into a "best path" pattern.
3. Making it so that you can't ignore the military and have to do lots of fighting and thinking on your feet as you adapt to changing circumstances.
4. Letting you demonstrate when you "win well" since score was removed. IE: what difficulty you are capable of winning on is your proof of how well you play, rather than a score or VPs.