Hoookay, new one:
http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Pre-Beta_Release_Notes#Alpha_0.813Welp, this wasn't quite what I'd hoped to do today, but from last Friday it was pretty obvious this was what was going to happen.
There are a bajillion fixes for the god tokens in here -- thanks very much to the people who took so much time to report this.
There's a new sandbox difficulty mode, which lets you play around with all sorts of stuff in a very undirected sort of fashion. You actually CAN lose sandbox mode, but you'd have to really work at it.
At least for 1.0, the idea of a scenario editor is being shelved; the sandbox mode answers most of the needs of something like that, and lets you play around with the gods or tokens of your choice, as well as building landscapes that you like, etc.
Speaking of gods, as was previously decided upon, the selection of those is now randomized.
Crime has also been removed, and there's some new stuff replacing the functionality of Pan's passive, the embassy crime-related stuff, and the Flower Garden functionality.
I'm pleased with how it's coming along. Next up for me is the integration of the new tutorial, and then it's pretty well down to Woes and some extra statistics and so on in terms of polish after that. Well, and multiplayer and achievements.
Folks have been asking for extra stats on unit kills and resource flows and all that jazz -- and come on, you know I'm just as in to that sort of thing as you.
And in case you're wondering, Josh is a baseball buff so he's potentially even more into it than any of us, heh. At any rate, the lack of that sort of thing is mainly because it's just a polish-phase sort of addition, and not something that I consider vital to playing the game. Vital to
mastering the game, maybe; but if you can't play the game at a moderate skill level without the stats screens, something else is wrong.
Anyhow, things seem to be proceeding well, and we might start the next round of alpha tomorrow night or thereabouts; we'll see what all gets reported tonight and tomorrow, and how long the tutorial versus the first woes take me.