Arcen Games

General Category => Skyward Collapse => Topic started by: x4000 on May 10, 2013, 10:56:44 am

Title: Skyward Collapse Alpha 0.811
Post by: x4000 on May 10, 2013, 10:56:44 am
The first of what will be two releases today: http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Pre-Beta_Release_Notes#Alpha_0.811

The changes to the siege units and other defensive stuff are just so huge that I felt like this needed to go out earlier rather than later.  I'm only going to be around a tiny bit this weekend since it's Mother's Day, so I'm trying to get things in order for a bit of an absence on my part until Monday.  I think that these changes are a huge stride forward across the board, and it feels a lot more natural now.  Hopefully you'll agree.

Now... back to god tokens for me!
Title: Re: Skyward Collapse Alpha 0.811
Post by: SRombauts on May 10, 2013, 02:17:00 pm
Whoa, seeing a big bug in 0.811: white flag/grey building looping from "3, 2, 1 Turns to repair" to "10 Turns"!

Is this a know issue/regression? at least not in Mantis!

Can it be because my savegame is from 0.808 (or .809)? Thinking it was a "Palladium" side effect, but nope...

edit: not sure if clear enough: *buildings never get repaired*, they just stay grayed out (even far away from the front line, so not under enemy fire)
Title: Re: Skyward Collapse Alpha 0.811
Post by: Cinth on May 10, 2013, 02:34:34 pm
I was about to report that.

Edit: Now reported :)
Title: Re: Skyward Collapse Alpha 0.811
Post by: x4000 on May 10, 2013, 02:48:16 pm
I'll have to check that out, thanks for the warning.
Title: Re: Skyward Collapse Alpha 0.811
Post by: SRombauts on May 10, 2013, 02:48:42 pm
Edit: Now reported :)

Mantis link: http://www.arcengames.com/mantisbt/view.php?id=11438 : Buildings not coming back online

Ok, it is systematic (reproduced with the first white building)