Ooh, this is a good update! Even if I TRY to be negative with this one, there's little to complain about here.
This one fixed quite a bunch of the issues I'd had with the game. Firstly, thanks for the change to the action player; it's pretty much perfect now, much appreciated.
The increase to minimum distance between cities looked minor on paper, but it has ended up having quite the impact as cities are nowhere near as easy to place as they were before, often requiring manually building a bunch of land in order to facilitate them. A very good thing.
Also, the change to the way building capture works, that has turned out to be another really good change. Combined with the "1 per city" structures, this now has way more strategy involved in building up cities. The "Build up" action also has gone from me never using it, to me using it fairly frequently. Though I use the unit version of that more. Also has me using towers more, as well as altering the surrounding landscape alot. All of which are interesting and fun and have alot of strategic potential.
And finally easy resource display!
There is one glitch that is making things loopy at times, which is that limited-turn items arent always having their turn-count dropped; I had an Eldhrimner that lasted for.... awhile.... THAT certainly produced an interesting challenge, haha. Others have done it as well. I put a Mantis thing up for it:
http://www.arcengames.com/mantisbt/view.php?id=11403Aint seeing any other bugs. And the only thing with the UI that I can think of at this point, is the desire for a building list to appear in the city center popup. There might be other small issues but I dont always notice smaller things like that.
The game is downright addictive at this point, and I suspect that'll only increase as the many locked buildings start to be unlocked.
On a side note, ranches: How in the heck can a ranch produce HALF OF A HORSE each time? That sounds.... messy.