Whew, this is a big one!
http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Pre-Beta_Release_Notes#Alpha_0.803Some brief notes:
1. Thanks so incredibly much for all your feedback on mantis and so on. We're frankly drowning a bit in it now, but we're still super grateful. Right now I'm still focusing on trying to hit the most-critical mantis issues mixed with getting the game feature-complete before I go into all the polish stuff.
2. When it comes to the tutorial stuff and phase 0, we're definitely going to redo the tutorial and also make the "setup" phase just one turn with 15 points. However, that takes a little while, and there are more pressing things in terms of alpha testing (since most of you already know how to play now). Josh will be posting a draft of the new tutorial on the forums hopefully tomorrow, and then we'll be going through polish suggestions with you with that as we have with the marketing copy. I should be able to implement that on Tuesday or Wednesday, depending on how long some other stuff takes me.
3. This release now completes the whole set 16 of mythological tokens, adding 11 new ones. All of the new ones are the "global effect for a limited time" type, and there are some real doozies in there.
Anyway, this is one of those big things that I wanted to get in place sooner than later, because it has such a huge effect on the game.
4. All 16 of the gods now have their passive abilities implemented (up from 0 in the prior release). This again has a HUGE impact on the second two ages of the game, but note that the god functionality is not complete. Each god has 3 tokens, and those are key to their balance and functionality as well. So right now you are seeing only part of the per-god picture. So please no comments about relative balance until you see the full picture there -- I
know that at the moment Njord is clearly inferior in every way to Hermes, by a ridiculous margin. But that's just the passive ability, it doesn't take into account their tokens.
5. Coming up next version, we're going to be removing points. Those are a time sink, they're opaque, and the game is plenty of fun without it. We have a fixed amount of time that we are able to work on this game prior to release, and frankly we'd rather work on all the polish stuff you guys are bringing up rather than fiddling with points for days at a time. Between the detailed stats on the profile, the challenges, the edicts, and the propositions, I think there will be so many intrinsic reasons for keeping on playing the game that a weak extrinsic motivator like score just isn't needed. Just wanted to go ahead and mention this as an FYI in advance!