Well I didn't make a mantis ticket because I don't really know if it's broken or not.
Unfortunately, with edicts not really being implemented, it's difficult to really test the game now in terms of completing goals, thus I lack direction in how I should be playing it. Right now all I feel I can test is "does it crash?", and "can I figure out what the **** I'm doing?", which has been covered by my first impressions post and many others.
I feel in limbo, and enlightenment is a concept that stands out. Should I be encouraging war? Should I be encouraging peace? Should I be using powerful myth tokens to react to imbalance I created or should I be purposely creating imbalances and then fixing them?
Right now I feel like I have a sandbox game with no good direction to it. I do see a really cool game bubbling underneath. I like the way resources and supply chains are handled. Even though edicts don't work they up the bandits right? It might be fun to treat the game as a sorta two factor tower defense against the bandits, in which your defenses are also dangerous because they will work against each other.
Do higher level bandits come fast enough to overcome a straight up enlightenment rush? If not, then the game is easy to "win" on the highest difficulty. I will test after work.