Author Topic: Cataclysm (now Woes) ideas  (Read 18356 times)

Offline mrhanman

  • Hero Member Mark II
  • *****
  • Posts: 764
Re: Cataclysm (now Woes) ideas
« Reply #60 on: May 31, 2013, 08:48:02 am »
Slave Revolt!  Age of man.

Each turn while active, a (band of) chapmen show up to raze a building!  This would be a cool way to reuse that defunct chapman sprite.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Cataclysm (now Woes) ideas
« Reply #61 on: May 31, 2013, 10:51:53 am »
Revenge of the Slighted Chapmen!
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: Cataclysm (now Woes) ideas
« Reply #62 on: May 31, 2013, 05:50:22 pm »
:)  This is wonderful!!!


Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: Cataclysm (now Woes) ideas
« Reply #63 on: August 14, 2013, 10:07:59 pm »
Seeing as more Woes are due might as well bump this as well as adding a link to the steam ideas thread which has a few ideas on it (not many):

http://steamcommunity.com/app/238890/discussions/0/810925580042361538/




Offline blastpop

  • Jr. Member
  • **
  • Posts: 58
Re: Cataclysm (now Woes) ideas
« Reply #64 on: August 14, 2013, 10:43:06 pm »
How about Civil War? - if the player doesn't do something (whatever Chris deems appropriate) the faction will split into 2 with  a 3 d faction created or possibly joining the previously enemy faction... Could be a lot of programming here- but may be worthy of its own expansion with another faction "packaged" with it.

Sorry if this has been posted before- didn't have time to read them all.

More Woes the better...

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: Cataclysm (now Woes) ideas
« Reply #65 on: August 15, 2013, 10:23:07 am »
Just a vague idea, but what if some Woe were to add units from one of the not in play factions to the board. For example, if you are playing Japanese and Greek, you get a Norse invasion.

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Cataclysm (now Woes) ideas
« Reply #66 on: August 15, 2013, 01:09:20 pm »
A slight vague idea:

Unstable City-State (or similar): When this woe triggers, it spawns a full city with a bunch of the less common buildings of both sides on either end of it. The buildings can't be attacked, but the town center can. Whichever side "kills" the town center first takes the entire city for their side. For free. Capturing mechanics could be different, like having to just get a single melee infantry onto the town center spot, or so on.

Offline Fluffiest

  • Full Member
  • ***
  • Posts: 140
Re: Cataclysm (now Woes) ideas
« Reply #67 on: August 15, 2013, 03:24:28 pm »
Inspired by Teal_Blue's signature: Phat Loot. Hlidskjalf, Singasteinn, and Pandora's Box each spawn - directly outside a bandit keep. (Thankfully, this version of Pandora's Box doesn't accelerate the next woe countdown.)

Devices of Daedalus. Half of all bandit infantry and archers gain flying via the wings of Icarus, and all bandit siege engines gain a large boost in power.

Phobos rides! All humans are fear-stricken, and will retreat towards the nearest friendly town, refusing to leave a small radius around the town for the duration of the Woe.

Naglfar nears completion. For every human unit that dies, its fingernails and toenails are added to the fell ship. If too many mortals die while the Woe is active (five turns, or so?), Naglfar will be completed and will deposit its cargo of frost giants on the land.

Apple of Discord. The Apple appears at a random spot on the map. All of the gods will move towards it and fight over it, killing everything near it including each other, until only one is left. Thanks a lot, Eris.

(having only played a tiny bit of the game, I can't say for sure that none of these concepts are already included anywhere)