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http://arcengames.blogspot.com/2013/08/skyward-collapse-1503-beta-unstoppable.htmlIf you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion. A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.This one has a bunch of updates that really improve
the list of implemented features so far for the new expansion.
Previously, only a quarter of the Japanese god-related stuff was in the game, and all of the Japanese functionality was only semi-tested in general. We've now implemented every last aspect of the Japanese faction, and have done detail testing on all the units. This is a really crazy faction, in a fun way.
This release also adds the last three of the bandit-only mythological units, too. These are all... kind of crazy, really. One is a giant fish under the mud that thrashes around, knocking holes in the earth (even in buildings). Another is this kind of zombie infestation that you have to clean up before it gets too intense.
And the last is Onibaba, the "unstoppable demon-hag." She is unkillable via traditional means, but this is a case where things like the god powers can knock her out. Or you can do something clever like cordon her off just by smiting. Before anyone calls OP on her, just make sure you think a little sideways: she is tricky, but there can only be one of her at a time on the map, and she can definitely be dealt with. She also won't bother gods, mythologicals, or buildings, so her threat is only so much even if you can't deal with her properly.
There are also a number of bugfixes that should prove very welcome for the base game, even. Specifically, the "jumping over units" bug in particular.
In other news, work continues on the hamlets implementation. Nothing to share publicly on it yet, but we're a goodly way through the implementation and have discarded yet another model that this would work under. Not unexpected for even late prototyping phase. Josh and I came up with a revised model for the hamlets just an hour or so ago, one that learns from the mistakes in the prior models, and I think it's really strong. Once I've got it all implemented and am satisfied that it's ready for public testing, then we'll push that out. Hopefully tomorrow, but we'll see!
More to come soon. Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.