Ok! Some feedback.
First of all, a bug:
http://www.arcengames.com/mantisbt/view.php?id=12031No particularly nasty bugs yet.
I didn't have as much time with this newest version of the game as intended, as I had wanted to finish my previous game first. I will say, the game's difficulty kept up to the very end. Bizarre ending to that one; no living units except for gods and EVERY town had become a 3x3 seperate floating island.
But I had time to at least get started with the new version. I like the new art for everything... the tiles look nice, particularly the land tiles meld in with the other ones quite well, and the new buildings and such look good also. As do the new units/tokens. Some of those Japanese units and things are pretty interesting.... like that myth unit that costs currency and just runs over and explodes on an enemy. I like that one.
Now, a little bit of specific feedback for some of the new stuff:
First of all, Bushi and Sohei from the Japanese barracks: These guys need differentiating as they're almost exactly the same unit. Also, these guys are both using Ale in their cost. I wasnt sure if that was intended or not, but it does mean the player will have a harder time getting the specific one they want.
Wako & Kyudoka: Similar to Bushi and Sohei, but not as bad. A bit of tweaking maybe to differentiate them just a bit more would be good here. Also, Wako: A mounted unit that doesnt have horses in it's cost.
Torii: Needs it's cost increased, badly. This one is pretty powerful actually; while it doesnt outright remove the current bandit threat from the map, it surpresses them quite nicely for a whole five turns; this effect is useful at all stages of the game. Yet it costs next to nothing.... the iron cost should be steel instead, and the incense cost should be quite a bit higher. Hard to say just how high... er... 50 maybe?
Mythological lion thing that doesnt move: Ok, I forget the name of this one. This guy though, this is the one unit out of all of them that honestly just doesnt seem very good. He's pretty expensive in that he takes a whole 36 diamonds, but he's basically a Cerberus that cannot counterattack and randomly implodes after a few turns. So basically, it takes an already very situational unit, and makes it much more expensive, totally passive, and suicidal.
Troll: Yeah, I know, old Norse unit, but it occurred to me that this guy could really do with a stat buff, or perhaps an added special effect. Currently he's kinda like a rather pathetic version of the Greek minotaur, and his stats just dont compare to other myth units very well. Currently, pretty useless. The splash damage effect on him doesnt really help anything.
Ok, so there's some starting feedback.
Havent gotten to the crazy new gods yet.... I expect those are going to be interesting fast! The idea of special units in place of god tokens (still taking sun/moonstone as cost, I hope) is intriguing.
More feedback later tonight. Going well so far though!