Author Topic: Skyward Collapse 1.013 "Godly Gods" Released!  (Read 4602 times)

Offline Histidine

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Re: Skyward Collapse 1.013 "Godly Gods" Released!
« Reply #15 on: June 24, 2013, 08:49:37 am »
Is it me or are tokens/resource piles not decaying?

Also, I seem to have lost the ability to view/report non-AIW issues on Mantis :(
« Last Edit: June 24, 2013, 08:56:42 am by Histidine »

Offline x4000

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Re: Skyward Collapse 1.013 "Godly Gods" Released!
« Reply #16 on: June 24, 2013, 08:59:38 am »
Is it me or are tokens/resource piles not decaying?

I just did a quick check with the Talaria, and it was working fine.  Then tested dropping -- wait, let me rephrase that.  Then tested placing a logs token, and it worked fine.

Also, I seem to have lost the ability to view/report non-AIW issues on Mantis :(

Up at the top right corner of the screen, there is a dropdown where you can select product.  Just switch to Skyward Collapse.  That should be it!
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Offline x4000

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Re: Skyward Collapse 1.013 "Godly Gods" Released!
« Reply #17 on: June 24, 2013, 09:00:59 am »
Idea: it might be that there is some sort of nearby unit, god, or similar that is affecting the auto-heal of tokens.  If you have a save where this is happening, that will help me narrow down what it is.  Reports of occasionally having a token not count down have been persistent, and I just realized that's probably what it is.  I will look and see if I can find that in the code, but a reproducible case would be very helpful.
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Offline Histidine

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Re: Skyward Collapse 1.013 "Godly Gods" Released!
« Reply #18 on: June 24, 2013, 09:16:30 am »

Offline x4000

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Re: Skyward Collapse 1.013 "Godly Gods" Released!
« Reply #19 on: June 24, 2013, 09:47:07 am »
Awesome, thanks very much! :)
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Offline Misery

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Re: Skyward Collapse 1.013 "Godly Gods" Released!
« Reply #20 on: June 24, 2013, 10:57:05 am »
Ok, I have a question:

What exactly is a "monster nest"?  You mentioned that on the Mantis thing that I'd submitted for Heimdall's sword, and I dont think I've heard that term before.

Is it the myth version of bandit forts?   That's the only thing I can think of...


Cant wait to see those, by the way.  I'm surprised at just how much of a difference even just the bandit human units make.

Also, finding that Convert ability to be pretty great.   Expensive as hell, but still great.

Offline x4000

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Re: Skyward Collapse 1.013 "Godly Gods" Released!
« Reply #21 on: June 24, 2013, 11:15:35 am »
Ok, I have a question:

What exactly is a "monster nest"?  You mentioned that on the Mantis thing that I'd submitted for Heimdall's sword, and I dont think I've heard that term before.

Is it the myth version of bandit forts?   That's the only thing I can think of...

;D  Coming today, should be.  And you're pretty well right on.


Cant wait to see those, by the way.  I'm surprised at just how much of a difference even just the bandit human units make.

Also, finding that Convert ability to be pretty great.   Expensive as hell, but still great.

I am hoping to get the first seven of those in place today, as their art is ready.  Two others have their art kind of reach but the shading needs a bit more work before it's fully there.  One other needs to go back for a large revision from the sketch level.  Anyhow, I'm excited about them too. :)

Awesome on Convert as well.  I had been worried that might wind up being too powerful in practice, but it sounds like the price is about right for preventing too much abuse on that.
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Offline Billick

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Re: Skyward Collapse 1.013 "Godly Gods" Released!
« Reply #22 on: June 24, 2013, 12:37:49 pm »
I think it's good, because bless tile is pretty powerful too, and you have to balance between your converts and your blesses.

Offline x4000

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