Author Topic: Skyward Collapse 1.010-1.011 "Self Immolation" Released!  (Read 3280 times)

Offline DakaSha

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #15 on: June 15, 2013, 08:58:15 PM »
So bandits not giving points is working as intended? Somebody haalp

Offline YoukaiCountry

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #16 on: June 16, 2013, 12:15:39 AM »
I'm going to agree that I am loving the style of the new icons, and the personality it adds to the game.
I'm having a MUCH easier time remembering which to click now, too.

These patches are really an awesome upgrade to the game.

Offline Pepisolo

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #17 on: June 16, 2013, 09:47:01 AM »
So bandits not giving points is working as intended? Somebody haalp

Unless something has changed that I missed, killing bandits is not supposed to give you points. So, yeah, it is working as intended I think.

Offline Mick

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #18 on: June 16, 2013, 12:02:32 PM »
I'd think it would be much more clear if it was: stuff dies -> you get points. That seems to fit the whole maximize carnage motif, and is a lot less confusing.

Offline DakaSha

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #19 on: June 16, 2013, 12:17:20 PM »
Oh.

what was confusing me is that the score tooltip make sit looks like they should give points

Offline LaughingThesaurus

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #20 on: June 16, 2013, 03:54:26 PM »
It actually does make more sense if anything dying = points. Restricting it to only the played factions does seem arbitrary, despite my post earlier on.

Offline x4000

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Re: Skyward Collapse 1.010 "Self Immolation" Released!
« Reply #21 on: June 17, 2013, 12:45:28 PM »
and the game not ending when i dont reach my score goal... :P

Savegame please?
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Offline x4000

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #22 on: June 17, 2013, 12:46:37 PM »
In for next version, based on discussion mainly on 1.008/9 thread:

* The deaths of bandit units and buildings now contribute to your score, where previously they did not.
** This is done for a number of reasons, mainly to avoid confusion and an arbitrary-seeming rule.  This also avoids encouraging a particularly defensive playing style above all others.
** Older savegames have been updated to include score for prior yellow deaths at the current going rate of whatever your current age is.  So in other words, you get off easy with extra points in the ages of monsters and gods compared to the age of man.  This is going to make the bandit deaths look way more valuable than the red and blue ones in that savegame, but that's just due to the upgrade and is not a bug.

* The score gates have been increased by 15% across all of the ages, to account for the roughly 15% extra score (on average, but it will vary heavily) you are likely to get from the fact that bandit units and buildings are now granting you points on their deaths.
** Existing savegames have had their scored points increased by 15%, to prevent situations where you automatically lose when opening an old savegame in the new version, etc.
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Offline Honknatter

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #23 on: June 17, 2013, 05:13:07 PM »
Just a quick question since I'm really not sure about this: has scroll speed via moving the cursor to the edge of the screen always been so horribly slow? Fully zoomed out it's definitely ok the way it is but on increased zoom levels I have to resort to scrolling via middle mouse button. I don't remember scrolling that way in previous versions (and I guess I would have if it would've been this slow).

Offline x4000

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #24 on: June 17, 2013, 07:55:56 PM »
It definitely has not been altered, but I do need to make an update so that it can be adjusted.

Though I wonder if perhaps it isn't properly framerate-independent, and if your framerate is thus affecting scrolling speed.  That shouldn't be the case, but you never know I guess.  Anyway, I do need to put in that scroll speed slider either way.
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Offline Castruccio

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #25 on: June 18, 2013, 12:22:56 AM »
It definitely has not been altered, but I do need to make an update so that it can be adjusted.

Though I wonder if perhaps it isn't properly framerate-independent, and if your framerate is thus affecting scrolling speed.  That shouldn't be the case, but you never know I guess.  Anyway, I do need to put in that scroll speed slider either way.

Definitely not framerate on my end but I would love a scroll speed slider.  It's my #1 request by far.


Offline Honknatter

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #26 on: June 18, 2013, 05:51:03 AM »
Ah ok, I don't know then why it started to bug me just now :o . Like Castruccio said, scroll speed slider would be great.

Offline Misery

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Re: Skyward Collapse 1.010-1.011 "Self Immolation" Released!
« Reply #27 on: June 18, 2013, 08:15:09 AM »
I've still only seen so much of the new units.... cant give much feedback on them right now. 

The problem:

http://www.arcengames.com/mantisbt/view.php?id=11856


This one's a nasty bug.  All tokens that I've tried so far just arent doing anything; this includes both myth and resource tokens, havent been able to try god types yet but I'm betting they're likely having issues as well.  My playstyle tends to revolve rather heavily around the use of tokens at key moments, so I cant actually get anywhere currently.

What I CAN say though is that I like the new randomized maps of varying types;  though I think the "lakes" one might be producing a few too many mountains.   Still, it's very cool and I think it's going to do alot for adding to the challenge and strategy;  no single best-start build on these anymore.

When the token bug is fixed I'll jump back in and then give some proper feedback!

One thing I did find out though:  These new bandits.... what I've faced of them, they're tough!  Tougher than the old versions were, that's for sure.  I'm playing an H/H/H game, and I had a fort spit out exactly ONE Sarmantian Archer unit.... just one so far, since that one's been sitting there on the fort and sniping.... and even just that one unit is screwing up the Greek side pretty hard, particularly after a couple of mauraders ran up and died at it.  That one is killing buildings fast.... I wonder just how crazy damaging their siege types are?

Offline x4000

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