I got in another game last night. For this one I tried Expert/Expert/Expert. A few more quick hit thoughts:
- I got a chance to use the new soul abilities, and I think those are pretty fun, and they give you some interesting choices.
- Having the scoring being based off of deaths instead of kills is a different dynamic. You get points for letting bandits destroy your stuff, but no points for killing them. You almost have to let them trash some of your towns to hit the harder score goals (as if you have a choice on expert). I haven't decided whether I like this or not.
- I think the rebalance of the myth units is almost perfect. They can still be powerful in the right circumstances, but spamming them late game doesn't work any more.
- Expert difficulty feels pretty challenging. I never felt like I was in control, and I was always scrambling. Expanding doesn't feel like cheese, because you need those spread out expansions to survive.
I managed to just barely hang on and win, and got back the high score with 11,186,625. I got hit with Fey Moon and Serial Killer back to back, and the Greeks almost ate it. They wouldn't have made it very many more turns.