About siege units - I wrote in the other thread about some of them.
Main problem with siege units is that they don't really arrive at enemy towns that often. So no building shooting for them.
And vs units they are goon in Greek camp. Even very good.. like above mountains good.
Aye, this. That's the same problem I have.
I like the idea of having to use siege units and such to shut down a city if need be.... it fits the theme of the game, right? But I feel like there simply arent enough tools to "suggest" units go somewhere or lure them or whatever without doing something silly like dropping lines of "first 5 to grab" type tokens.
Example:
In that map, for most of the time the main place producing siege units (and just my main military city for awhile) was the city circled in green. On the blue side, the cities circled in red, for various reasons relating to tactics I was trying to pull off at the time, there was reason to temporarily shut these cities down for a bit. BUT. Smite was necessary here.... trying to get the siege units to head over there.... I seriously have no idea how to do this WITHOUT commandment. Alot of the time, the units ended up heading towards that northern blue city, the one that isnt circled, instead, via their own movements and AI. None of them really went down to the right, and even if they had it would have been entirely random.
The only other idea I've had is to plop down some mythological units in the appropriate city, but even then..... they may smash things, or they may wander off. And even if they do smash things, they're not really that sort of unit (or in that sort of number most of the time), and they'll take FOREVER to do it.
EDIT: Bloody hell, got the colors backwards in the text there, fixed that.... might make sense now....