No hard feelings, Pepisolo. We don't always have to see eye to eye on everything to be on good terms, and I don't hold it against you. Hopefully the same is true in reverse. Anyhow, I think we can leave it there, as you noted.
You said the game will have a demo right, and a $5 price point?
Yes and yes.
I just don't see a large number of players trying them demo and saying "I adore the game play, but the units do have animations so it's not worth my $5."
It seems to me that if it's not a type of game that will appeal to them, unit animations aren't really going to tip the scale.
Sure, if the TBS/God-Simulator/Econ-management/TD genre really takes off, unit animations might become a differentiating factor, but it's not exactly like there is a ton of competition in this market right now. I'm pretty sure many AI War players don't even know what the ships actually look like besides the zoom out icons.
Right, exactly. This was my reasoning as well. It's one of those things where throwing extra money into unit animations would just increase the budget but not the appeal of the game. IE, it would (IMO) be a stupid decision unless we just had money to burn and were making the animations for their own sake. I don't think they would generate any extra income, or be particularly extra pleasing to anyone in the main audience.
EDIT: And if there was unit animations, I'd just turn them off any way to make the turns go by faster.
Right. And that also would likely be the main opinion of the target audience, making the inclusion of them doubly pointless. Animations for the units would increase our entire budget by more than 50%, no joke, and I just don't see that as warranted in any fashion. As you note.