Personally, I was really looking forward to the the scoring system when it was finally implemented; just saying, nah, we're not doing scoring now seems like a bit of a bizarre decision to me (edit: OK sort of understandable having read Tigers timesink post).
I thought that the scoring system was going to reflect just how much carnage you could inflict on the land without tipping the balance too far -- and ultimately losing the game. Thematically, this is great. Greek Gods in my mind wouldn't just sit around trying to maintain balance with a few units on the board. They like to have fun with their pawns, and a cause a bit of chaos for their own amusement. I thought that a way to gauge this level of carnage -- and as a means to also share this with others -- was going to be fundamental to the overall game concept. Let's not also forget that removal of the scoring system will also decrease the viral potential of this game. People love to exchange scores, get their name on a leaderboard, share their Godlike anarchy on youtube etc.
I must admit this VP system while it seems OK, doesn't float my boat to nearly the same extent as an overall Carnageometer.
To sum up, if my understanding of what the scoring system was going to be is correct, then I'm definitely not in favour of its removal.
Once again, it's a bit sad to see you guys having to make compromises with your game design due to your typically harsh deadlines no doubt caused by financial pressures. I'm really rooting for you guys to have another big hit, so that maybe for your next game you have the breathing room to adopt a more "it's finished when it's finished" approach. Then, I think we'll see the true Arcen.