Author Topic: Player Feedback requested - New Tutorial  (Read 5489 times)

Offline tigersfan

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Player Feedback requested - New Tutorial
« on: May 06, 2013, 05:47:22 pm »
Ok, it's obvious from some of your feedback that the tutorial needs some work. So, here's our current plan for the tutorial. Aside from a pop-up or two, we want to have a box in the top right corner that gives you instructions like "Build a woodcutter." Then, if someone wants a bit more info, they can hover over that box and get more info on the tile they're being asked to build.

Currently, we have a first draft of what those instructions and text would be. I'd appreciate any feedback on this. Is this enough info? If not, where do we need more?

I'm particularly looking for feedback from the players who struggled with the tutorial (especially you, Chemical_art :) ). Would this help you?

The text of the draft is here:  https://docs.google.com/document/d/1nVGJWSLPGt1649rFX-IdXsttF6LIFheqXwTloJHMmc4/edit?usp=sharing .

Thanks!

Offline madcow

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Re: Player Feedback requested - New Tutorial
« Reply #1 on: May 06, 2013, 05:56:12 pm »
First pass scanning, I'll go over in more detail later, but I notice there's no mention of which buildings you may need multiple of. For instance the wood cutter/carpenter, on the wood cutter you might say, building multiple wood cutters lets you harvest more logs, but for now only build one.  The carpenter might say, each village only ever needs one carpenter and it will handle that villages needs, provided there is enough raw lumber from wood cutters for it!  Ditto for the other producing buildings.

Offline Mick

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Re: Player Feedback requested - New Tutorial
« Reply #2 on: May 06, 2013, 05:58:56 pm »
Woah, it's pretty weird watching it get edited as I'm reading it.

Offline tigersfan

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Re: Player Feedback requested - New Tutorial
« Reply #3 on: May 06, 2013, 05:59:13 pm »
First pass scanning, I'll go over in more detail later, but I notice there's no mention of which buildings you may need multiple of. For instance the wood cutter/carpenter, on the wood cutter you might say, building multiple wood cutters lets you harvest more logs, but for now only build one.  The carpenter might say, each village only ever needs one carpenter and it will handle that villages needs, provided there is enough raw lumber from wood cutters for it!  Ditto for the other producing buildings.

Good call. Working on this now.

Offline mrhanman

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Re: Player Feedback requested - New Tutorial
« Reply #4 on: May 06, 2013, 06:00:16 pm »
Oh, I didn't know you only ever needed one Carpenter per faction.  I was building one per woodcutter.  The same for the other buildings.  Good to know.

Offline Cinth

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Re: Player Feedback requested - New Tutorial
« Reply #5 on: May 06, 2013, 06:02:48 pm »
A couple notes that Chris mentioned in my resources thread (strat discussion) that might be worth mentioning in the tutorial.



- The purpose of finished goods is typically to be able to limit things on a per-town basis.  If you don't want X military units in a given town, and they need pottery or whatever, then don't put a potter in that town.  But you CAN put a potter in a different town.

- The raw resources are stored globally, so you don't have any faffing about with worrying about which town has access to stores of basic stuff.  The duality of these two things give you control without tedium, essentially.
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Offline Professor Paul1290

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Re: Player Feedback requested - New Tutorial
« Reply #6 on: May 06, 2013, 06:04:30 pm »
Oh, I didn't know you only ever needed one Carpenter per faction.  I was building one per woodcutter.  The same for the other buildings.  Good to know.

I think it's per town (or Town Center) rather than per faction.

Offline tigersfan

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Re: Player Feedback requested - New Tutorial
« Reply #7 on: May 06, 2013, 06:08:33 pm »
Oh, I didn't know you only ever needed one Carpenter per faction.  I was building one per woodcutter.  The same for the other buildings.  Good to know.

I think it's per town (or Town Center) rather than per faction.

Yes, it's per TC.

Offline chemical_art

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Re: Player Feedback requested - New Tutorial
« Reply #8 on: May 06, 2013, 06:14:23 pm »
So far so good.


I say so far.because i havent gotten any further then this.
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Offline Oralordos

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Re: Player Feedback requested - New Tutorial
« Reply #9 on: May 06, 2013, 06:17:42 pm »
Quote
This must be placed at least two squares away from the town center.
I think it should say "at least three squares away" since when I see at least two, I think two and above.

Offline tigersfan

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Re: Player Feedback requested - New Tutorial
« Reply #10 on: May 06, 2013, 06:19:51 pm »
So far so good.


I say so far.because i havent gotten any further then this.

Well, are you saying you want more? If so, exactly what more do you want? The idea behind the game is that there isn't going to be just one best way to play, so it's a bit hard to hand-hold through an entire game. My thought was that this would pretty much be the end of the tutorial, with the possible exception of trying to find a way to explain trade.

Offline tigersfan

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Re: Player Feedback requested - New Tutorial
« Reply #11 on: May 06, 2013, 06:20:49 pm »
Quote
This must be placed at least two squares away from the town center.
I think it should say "at least three squares away" since when I see at least two, I think two and above.

Fair enough... Fixed.

Offline chemical_art

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Re: Player Feedback requested - New Tutorial
« Reply #12 on: May 06, 2013, 06:30:55 pm »
What i.mean is. that to explain things like intentionally.not.giving a resource so it wont produce a unit. or when and how to use monsters or gods. these are key features to games it would seem and need to be explained.
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Offline Greywolf22

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Re: Player Feedback requested - New Tutorial
« Reply #13 on: May 06, 2013, 06:34:52 pm »
Well, tihs is definitely more clear then the previous one...still going through it myself, but it feels much more like a "tutorial" now as it goes into much more detail on what the buildings are, do, and what you should be focusing on.

*EDIT* just got through it all, and all I can say is...WOW, a lot more clear now.  I had a general idea of what each building did and what was required, but it helped to lay it out in a much easier to understand format. 

Overall much more impressed with this one, then the previous one.
« Last Edit: May 06, 2013, 06:40:50 pm by Greywolf22 »

Offline tigersfan

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Re: Player Feedback requested - New Tutorial
« Reply #14 on: May 06, 2013, 06:39:50 pm »
What i.mean is. that to explain things like intentionally.not.giving a resource so it wont produce a unit. or when and how to use monsters or gods. these are key features to games it would seem and need to be explained.

Ok, fair enough. I'm not sure of the best way to do all that yet, but I'll think on it. In the mean time, I've included a blurb in the first part about gods not appearing till later in the game.