Author Topic: Trade Revamp  (Read 2113 times)

Offline Mick

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Trade Revamp
« on: May 08, 2013, 12:44:23 pm »
"Traders have been removed from the game."

Diplomats... you're on notice!

Offline x4000

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Re: Trade Revamp
« Reply #1 on: May 08, 2013, 12:45:39 pm »
Haha.  Pretty much, although I think they will probably remain.
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Offline madcow

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Re: Trade Revamp
« Reply #2 on: May 08, 2013, 12:47:11 pm »
"Traders have been removed from the game."

Diplomats... you're on notice!

"A new military/economic hybrid unit has replaced traders called corporate raiders."

Offline PokerChen

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Re: Trade Revamp
« Reply #3 on: May 08, 2013, 12:51:28 pm »
"Traders have been removed from the game."

Diplomats... you're on notice!

"A new military/economic hybrid unit has replaced traders called corporate raiders."

They have plots and an elaborate decision tree!

Offline madcow

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Re: Trade Revamp
« Reply #4 on: May 08, 2013, 12:54:48 pm »
I hear the ambassador change is that they increase crime in enemy villages when they visit, they also can't be targeted by enemy military units due to their new diplomatic immunity passive.

Offline Mick

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Re: Trade Revamp
« Reply #5 on: May 08, 2013, 01:01:17 pm »
I hear the ambassador change is that they increase crime in enemy villages when they visit, they also can't be targeted by enemy military units due to their new diplomatic immunity passive.

Quick, produce more Murtaughs!

Offline Misery

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Re: Trade Revamp
« Reply #6 on: May 08, 2013, 07:18:26 pm »
Buh.   Well, didn't expect this change.

It sounds like you guys are pretty much removing the "civilian" category of units entirely, then?

Though I suppose it makes sense as there really isnt much strategy/tactics to the trading and diplomacy right now;  slap down the appropriate buildings, drop the right dude on the map, and then ignore them since they arent crazy guys with axes/swords/whatever.

Offline x4000

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Re: Trade Revamp
« Reply #7 on: May 08, 2013, 07:39:47 pm »
The diplomacy is actually a lot more interesting as of the last version, and probably will stay as-is unless some problem is uncovered.  Having the dude walking between towns that HAVE to be producing military units in roughly equal volumes to not get him murdered is pretty interesting. :)

That wasn't the case with the traders and chapmen, though, which mostly got ignored and wasted time.
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