I mean, I don't need stuff that can't fit in that timeframe at the moment
From a gameplay perspective, I think aligning the goals is a really good idea. Turning turn count into a turn limit to achieve "X" sounds, in my completely unknowledgeable opinion, "not too hard" (please don't hit me
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This is a little offtopic for this thread, but from a marketing/theme perspective, I also think bringing more of the "middle management" aspect to the forefront would help give the game an identity. You had said earlier that it really made Skyward unique, and I think it needs to be seen. This would be just in flavor text thrown around, no real "changes" to gameplay.
The tutorial says "Your job as The Creator" could actually reference "your job." Instead of "This tutorial" it could say this "new-hire orientation". It would give the game a true, unique, identity that other sites could use as a tagline. If the one sentence description of your game is both accurate, catchy and funny, it could only help.