I think it's fair to say we often pick the wrong info to show or display it in a way which is hard to understand. But to imply it's somehow unique to us or even uncommon in the industry... well, I rarely find a UI I really like
I think it's fair to say that the Tutorial for Skyward Collapse does not show the right info ^^ Imo that needed some visual helpers that point at stuff. Like
"This red area is what you control this round" -------------> Arrow points at it
"Build Food and Barracks first ---------> Points at blinking building menu (once clicked, it switches to build 2 of that, 2 of that, and 3 of that)
But the reason I didn't like the game is pretty much this...
‘Alright’, goes the tutorial, ‘now survive until turn 6!’ I… survive? Yes, survive: since my goal is to maintain balance, I have to prevent both sides from wiping each other out completely. Why I even built barracks and mythological monsters in the first place is a mystery, but I guess Ultragod’s ways are inscrutable even to himself.
I wanna come to something here that I often lament in 4x games as lacking. And it's lacking here as well. That's the motivation. (Not *mine*, but the game's
) Basically, compare this to Populous, you shape land and your settlers build houses where they now can *** Because you as god need their worship to become more powerful ***. But this is not what you decide to happen. It follows naturally as you shape the world. More settlers have more demands.. and so on. That's a motivation to build and lull over imaginary settler people. You wanna see them grow to make yourself grow. (Sidenote: Black and White did it better than Populous, if only the creature hadn't been such a large part of it I would actually like Black and White more ,p)
Basically, the game does the things it does well, but it never gives a good motivation to the player to be doing those things.
Mhh, but either way.. not everyone likes everything. Suddenly I have the urge to play Black and White again. Argh
Ps.: AI war does not have a GUI problem by the way. But that's thanks to years and years of refinement. Though I do miss the group move toggle button in the GUI that was removed *curses*, I used it excessively.. I can't fathom how people can even play without that always on.