Author Topic: Looking for volunteers for alpha next week.  (Read 10137 times)

Offline x4000

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Looking for volunteers for alpha next week.
« on: April 19, 2013, 10:01:59 pm »
Please PM tigersfan, and NOT me if you're interested in this.  He's going to be coordinating all this.  Now, many of you are familiar with the batched-alpha approach that we take with Arcen titles, but this one we're going to try a slight variation on that.

Timeframe
The timeframe for the start of the alpha is the middle of next week for the first batch, and then likely a new batch every day for a bit after that.  Us actually hitting a beta date of the 29th is looking increasingly unlikely, because we've been putting more effort into getting this thing super-polished in terms of interface and "feel" and so forth right from the get-go.  But it won't be long after that, either way.

What this means is that this is a very short alpha, and if you don't have at least a few hours in our target timeframe, please don't volunteer.  In the past we've had people sign up for an alpha and then give us no feedback (or indeed, no communication) at all, and that's just not helpful at all.  Congratulations, you got a free game out of it, but that's not helping make it any better of a game. ;)

On this particular project, we're going to be very explicitly running multiple phases of alpha, and please indicate what days of the week next week you would be available, as well as what phases you would be interested in participating in, in order for us to figure out how things match up.  Again, please send all that to tigersfan (Josh) via PM.

The Phases

Phase 1: This phase will be the least fun, to be frank.  There will be no tutorial, by design.  We will provide no explanation whatsoever.  You download it, you run it, and you sink or swim.  This is not random meanness on our part. ;)  We want to know what confuses you, what is obvious to you, and what took you a long time to figure out.  A lot of the game is pretty intuitive in our opinion, but a lot of it is also left up to experimentation to really get the most out of it.  That creates a problem for us in terms of how much we guide you versus how much we leave you to your own devices.  We know we'll need to put in substantial guidance, but where to best direct the guidance is something we're not in as good a position to say.  If you want your first impression of this game to be frustration-free, don't volunteer for phase 1.

Oh, I also didn't mention that Phase 1 won't have any of the meta aspects, or even the edicts, available for you.  You'll get to play a game with all of the in-game mechanics unlocked, but none of the meta aspects to distract you from the core experience.  We want feedback on that alone at this stage.

Phase 2: We'll be turning on more of the meta aspects of the game (unlockables, edicts, etc) starting in this phase.  Perhaps not all of them (we'll still be implementing them, likely), but enough to get the idea.  We'll also attempt to have more instruction in place for the start of the game, so that this is less bewildering to start.  That said, it's still going to be more bewildering than later phases, because we won't have your feedback yet.  We're still going to be looking for what hangups you run into in terms of clarity, where you feel lost or overwhelmed instead of happy with all the possibilities, etc.

Phase 3: We may or may not have multiplayer enabled by this point.  We've been coding the multiplayer all along, but not testing it yet.  PVP likely won't be a thing yet either way.  There's no sense making people wait excessively for beta just for multiplayer, when the solo experience is already nailed down by then.  This phase will be further refined in terms of how we're introducing it to you, and hopefully there are very few points at which you feel overwhelmed or lost.  If there are still sticking points, then we'll likely go for more phases.  If there's not much, we'll fix what you report and then head to beta.

During Beta
Unusually for us, the core game is going to be practically feature-complete by the time we hit the first alpha phase.  The art will likely be 100% complete, it's looking like, as well.  A large volume of bugs is pretty low due to the nature of this game, too.  So it's all about balance, adding the meta features (more missions to make all the unlockables available, multiplayer server listings, PVP, co-op, hopefully leaderboards, etc).  In other words, all stuff that fits around the core game experience, not that changes the core experience itself (balance aside).

That's the current plan, and why alpha (and beta) are going to be relatively short even compared to Shattered Haven (which was super short).

Anyway, that's the current plan!  Timing is currently a bit fuzzy because things keep taking longer than expected with getting the interface polish really clear, and making sure that the unit movement works in multiplayer turned out to be a bigger deal than expected, etc.  Having a minimalist GUI that is nonetheless informative and comprehensive is harder than you might think, although I think we're almost there.

Cheers!
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Offline Aquohn

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Re: Looking for volunteers for alpha next week.
« Reply #1 on: April 19, 2013, 10:44:46 pm »
OMG!!!!!!!!!!!!! SIGN ME UP!!!!!!!!!! NAO!!!!!!!!!!!!

[Sorry for fangirling]

So, decided on a world name yet?
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Or is that "to kill"?  Hmm.

Offline x4000

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Re: Looking for volunteers for alpha next week.
« Reply #2 on: April 19, 2013, 10:55:12 pm »
World name! Right. I need to get on that, I've just been super busy. One thing I've been considering is taking 10 instead of one, to give each "level" you achieve it's own unique world name. That puts less pressure on each name to be perfect, and gives extra character to the progression as well. That's what I've been leaning most toward so far actually...
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Offline Aquohn

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Re: Looking for volunteers for alpha next week.
« Reply #3 on: April 19, 2013, 11:04:39 pm »
Teal, KDR_11k and myself bounced around the idea for multiple names a bit back: http://www.arcengames.com/forums/index.php/topic,12768.75.html

But Josh said it wouldn't work out.

I assume these will come back in play?: http://www.arcengames.com/forums/index.php/topic,12776.0.html
Arcen in Summary:
thank you so much, RNG
It aims to please!

Or is that "to kill"?  Hmm.

Offline mrhanman

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Re: Looking for volunteers for alpha next week.
« Reply #4 on: April 20, 2013, 12:37:15 am »
Awesome! I can't wait!

Good luck with the testing, whether I'm chosen or not.  :D

Offline SRombauts

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Re: Looking for volunteers for alpha next week.
« Reply #5 on: April 20, 2013, 08:03:13 am »
Great news, I really want to be part of this adventure as early as possible!

Offline Aklyon

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Re: Looking for volunteers for alpha next week.
« Reply #6 on: April 20, 2013, 08:22:48 am »
Awesome!

As for worlds, you could always use Environ or Murdoch as a placeholder if you can't think of one ;)
« Last Edit: April 20, 2013, 08:25:51 am by Aklyon »

Offline x4000

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Re: Looking for volunteers for alpha next week.
« Reply #7 on: April 20, 2013, 08:31:29 am »
I have so wanted to work Murdoch in, but I can't think of a way to. :)  Maybe as an ultimate cheat code or something.  Or the leader of the yellow bandits.  "The followers of Murdoch will prevail!" ;)
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Offline Aklyon

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Re: Looking for volunteers for alpha next week.
« Reply #8 on: April 20, 2013, 08:43:38 am »
Maybe something like "A giant metal object has crashed on Planet! A strange one inside it claims 'Hello from Murdoch!' " if you have any random stuff falling out of the sky things.

Offline x4000

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Re: Looking for volunteers for alpha next week.
« Reply #9 on: April 20, 2013, 08:46:54 am »
Hahaha.  Nothing quite like that, though sheep and so forth do fall from the sky when you tell them to. :)
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Offline AlgaeNymph

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Re: Looking for volunteers for alpha next week.
« Reply #10 on: April 20, 2013, 10:29:51 am »
Will Skyward Collapse be available for Macintosh?  If it's Windows only then I can't help in the alpha.

Also, could you clarify what the 3rd phase is testing?  By "further refined in terms of how we're introducing it to you" you mean the solo experience, right?
« Last Edit: April 20, 2013, 10:37:30 am by AlgaeNymph »

Offline x4000

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Re: Looking for volunteers for alpha next week.
« Reply #11 on: April 20, 2013, 10:48:15 am »
Will Skyward Collapse be available for Macintosh?  If it's Windows only then I can't help in the alpha.

OSX as well, yes.

Also, could you clarify what the 3rd phase is testing?  By "further refined in terms of how we're introducing it to you" you mean the solo experience, right?

Basically better tutorials, but probably only solo because that's likely all we'll have time to polish during an alpha that only lasts 3-5 days.
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Offline Teal_Blue

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Re: Looking for volunteers for alpha next week.
« Reply #12 on: April 20, 2013, 02:02:34 pm »
I probably won't be very good until you actually get to release the game as i'm pretty noobish about what works, or why or that sort of thing, so.... will just wish the team well and hope this one gets lots of attention and sells like hotcakes!   :)

:(  I was sad to hear that SH was not selling well.... I had very high hopes it would do great things and would spin off several expansions like AI War.  :( 

Anyway, I'll be waiting for release and hoping for the best!

-Teal



p.s.   I asked this over on the Off Topic forum but didn't quite get an answer, but what happened to 'Alone at The Last'? that was on the front page listing before the new ones popped up there? And i guess you can't talk about the new ones, but well... it will be cool to hear about them when you are ready!   :)


« Last Edit: April 20, 2013, 02:05:19 pm by Teal_Blue »

Offline AlgaeNymph

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Re: Looking for volunteers for alpha next week.
« Reply #13 on: April 20, 2013, 04:07:05 pm »
Another question: when, and how, will I know if I've been accepted for the alpha?

Offline x4000

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Re: Looking for volunteers for alpha next week.
« Reply #14 on: April 20, 2013, 04:15:13 pm »
:(  I was sad to hear that SH was not selling well.... I had very high hopes it would do great things and would spin off several expansions like AI War.  :( 

Anyway, I'll be waiting for release and hoping for the best!

Us too!

p.s.   I asked this over on the Off Topic forum but didn't quite get an answer, but what happened to 'Alone at The Last'? that was on the front page listing before the new ones popped up there? And i guess you can't talk about the new ones, but well... it will be cool to hear about them when you are ready!   :)

I missed that.  In terms of Alone At The Last, that's a game that I've decided is out of our reach to make at the moment in a way that I would be happy with.  Mainly in terms of the sort of art spend we'd have to do in order to make it really great.  And it's also a much darker story, and I've had enough about that for a while.

Another question: when, and how, will I know if I've been accepted for the alpha?

Josh will PM you, and possibly email you as well since some people don't seem to notice PMs (I guess notifications not turned on?).  In terms of the when... it would most likely be next week, but it depends on how fast I can get things going.  We will also be publicly saying "We're in round 1 now," "we're in round 2 now," etc.  Not to rub anyone's faces in it that didn't get picked for a given round, but just so that there isn't this mystery of "are they even doing it yet?"
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