A quick shortlist of populat topics that I'm aware of.
User Interface list:
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Action Replay 'Clutters' and 'Stutters'.
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Main discussion here, and in the
0.805 patch notes.
In for 0.806 - -Auto-follow modifications-
Local/Global resource confusion due to unclear arrangement and disambiguation.
- - Majority of players. Some known Suggestions:
- - In building placement, sort primary resource building at the middle row and manufactured resource building on bottom row (Smelter-Steel!) chemical_art says so.
- - Building highlight on the main map.
probably less important when town-center hovertext is fixed. Two options: while placing bakeries, highlight duplicate buildings (other bakeries in town), or dependent buildings (wheat farms). Highlight either graphically or with text.
- - Wording clarification in tutorial and UI.
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Spotting gaps in the resource chain. Current global resource stockpile hidden at town-center hover-text.
- - About half the players.
- - Move global resource stockpile display from town-center to a universal location.
In for 0.806 - - On the main screen itself. This is preferred by many members and is the most important, IMO. For both factions. - - Resource flow screen for deeper analysis.
This is the second option that is older. Accessed by hotkey, shows + and - .
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The Towncenter hovertext- - Some players, Misery, I, others, etc. This hovertext doesn't give the needed information.
- - Local information to that town center required. Existence and number of all buildings would be nice, but most importantly
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Must know at a glance the production capability so that, e.g., I see a woodcutter is missing from this town!
- - Global information shunted off elsewhere.
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Clear Game Objectives- - Something needs to be on the main screen with details accessible via a hotkey.
- - i.e. list of challenges taken and main edicts.
- - numerical information, i.e. 22 of 40 bandits killed.
- Quick navigation between town centers.
- - Via
keyboard or minimap. 4 members, iirc.
General Gameplay list:
- Snap-to the town centre of the other faction when you press end turn
- - greywolf22, hearteater, and a few others.
- Unit AI, some illogical here fore there like horsemen charging pikemen and ranged units expending their movement points in lieu of attacking a close target.
- - (many players) orzelek, Mick, etc.
- Some method of map randomisation.In for 0.808- - Mick, Pepisolo, greywolf22, Misery, and myself.