Author Topic: Round 0 - Can/Should it be just one turn?  (Read 4222 times)

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Round 0 - Can/Should it be just one turn?
« on: May 04, 2013, 03:56:10 pm »
I think it might flow better, especially for the tutorial, if Round 0 was just one turn, and you got 15 Actions for each faction.  That many rounds of setup I feel like I want to focus on laying out each town in a single shot, rather than bouncing back and forth.

Also, I think I favor Round 0 being called "Setup" or "Prep" instead of Round 0.

Offline JAlfredGoodwin

  • Newbie Mark III
  • *
  • Posts: 40
Re: Round 0 - Can/Should it be just one turn?
« Reply #1 on: May 04, 2013, 05:56:24 pm »
I like both of these ideas

Offline madcow

  • Hero Member Mark III
  • *****
  • Posts: 1,153
Re: Round 0 - Can/Should it be just one turn?
« Reply #2 on: May 04, 2013, 07:15:22 pm »
Good idea! Put it on mantis ;)

Offline _K_

  • Full Member Mark III
  • ***
  • Posts: 219
Re: Round 0 - Can/Should it be just one turn?
« Reply #3 on: May 04, 2013, 07:16:42 pm »
Yes, thats a great idea.
The first few games you play, preparation is a very long and tedious process, because you have no idea what you should be doing.
Then you finally come up with a starting set up you like and it becomes rather short, but still rather tedious process of placing the tiles you need.

In fact, i think i would like to see preparation condensed into like 5-6 actions, with all of the most basic must-have structures already pre-built for each faction.

Offline iozay

  • Newbie Mark III
  • *
  • Posts: 48
Re: Round 0 - Can/Should it be just one turn?
« Reply #4 on: May 04, 2013, 07:32:35 pm »
I have taken the liberty to add it to mantis(I completely agree by the way :) Would make things much easier)

Link:
http://www.arcengames.com/mantisbt/view.php?id=11238

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Round 0 - Can/Should it be just one turn?
« Reply #5 on: May 04, 2013, 08:34:46 pm »
I'd thought this was a little strange myself as well.   The turns constantly switching back and forth like that dont really make much sense when you dont really have units out doing things yet.  I thought it actually made the tutorial bit a little more confusing.

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Round 0 - Can/Should it be just one turn?
« Reply #6 on: May 04, 2013, 11:37:09 pm »
I'm gonna say yeah, there's no reason why it shouldn't just be 1 turn. I'd like to build the whole base at once so I don't have to remember 'oh what was I doing for these guys again?'

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Round 0 - Can/Should it be just one turn?
« Reply #7 on: May 05, 2013, 03:22:30 pm »
Yeah, that's something we'll do, but not until we have the new tutorial in place; both have to be implemented together.  In the meantime there are more pressing things in terms of ability to really test; what you're describing is just a first-learning thing and something of a mild convenience.  Something to do before beta, but in terms of testing it doesn't really impact anything IMO.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!