Author Topic: Great Game  (Read 2052 times)

Offline FallingStar

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Great Game
« on: May 25, 2013, 02:35:25 am »
Thought I'd pop a thread up to send appreciation for Skyward Collapse.  It wasn't a game that was strongly on my radar, but it really surprised me.  Had to share a quick story, since it was one of the more tense strategy moments I've had in a long time.

So, I had played the tutorial and one quick game on normal, decided to bump it up to challenging (world and score).  Around turn 35ish I was getting ready to toss in the towel - it was about 30 Norse to 110 Greek pop.  I had overcompensated for all the extra bandits in the beginning, and the Norse were unlucky where the bandits dropped, leading to a massive Greek army incoming, including one Greek mythological unit that was so leveled that it took out 3 Norse summons in a row.  As I was considering hitting up a new game, I decided to see it out to the end, which is pretty rare for me in a strategy game when it looks that hopeless.

It was hopeless, but I thought I'd see how long I could stretch it out.  I used the Greek's god token to drop more bandits, figuring nothing worse could happen, and to give the Greeks something else to shoot at to stall the army and give a bit of time to collect resources and plop enough land tiles to start a new town.  The Norse dropped to about 5 population as the Greeks finished off the towns they were near, then bam.  Something I had forgotten about as I considered my doom - a woe hit.  Ragnarok.  Wiped everything but 1 city per faction.

So suddenly everyone was starting near from scratch around turn 50, but a mass of bandits were dropping in everywhere all over an obsidian cauldron of death.  The latter half of the game was a mad scramble to get out as much clay and pottery and seers as I could to churn out summons to try to stem the bandit tide.  I wound up on the edge more than a few times with almost nothing, but the labyrinth really saved me towards the end.  I barely squeeked out the 90 turns, and sat back thinking . .that was great.  GG.

So, sorry if its in the wrong section, but for a first (well perhaps second) day impression, I thought that it was interesting that a small focused game had given me one of the best strategy moments of the year.  Admittedly it was more dumb luck than real strategy at a key moment, but its a good game that can at least give a player an opportunity like that.  Assuming I don't figure out how to cheese the system, I can see myself playing this quite a bit.  Cheers!

Offline Cinth

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Re: Great Game
« Reply #1 on: May 25, 2013, 03:04:53 am »
It's those moments that make this game really fun.  The whole am I gonna make it?  Ultima has saved my bacon a time or two as well (and killed me a time or two more).  :)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline FallingStar

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Re: Great Game
« Reply #2 on: May 25, 2013, 03:23:52 am »
Yup.  Afterwards I was thinking that from a game design standpoint, a woe like that would have been a terrible idea in most any other game.  Rage quit inducing if in a 4x or grand strategy I was steam rolling, then bam almost back to square one.  But the fact that it saved me and gave me something I was desperately seeking, even if it introduced tons of new challenges, was great.  Interested to see what other twists will be there next game.