Okay, so I've been hearing some rumblings from some folks about how it's still not possible to see "how well you did" in a game. That clearly bugs them, and it bugs me that it bugs them, because if it bugs them it will bug other people, and in general I don't like people being bugged because it bugs me.
Points were bad because:
- They were super unbalanced, and all sorts of things gave you points in kind of an unbalanceable way.
- I think there was something else, but I forget.
Points were good because:
- High point-value crazy god tokens would actually make you use them to help you win the game. This was why the god tokens were so crazy to begin with; score was central to the game.
- They helped you tell if you were "winning well."
- In theory we could have made it so that you could win the game before the clock ran out, although I'm not sure that I want to do that.
- In general they gave you a secondary goal other than just "do whatever it takes to survive," which I think is interesting.
My proposal:
- In the top bar, there will be a count next to "Warfare." So it says something like "Warfare: 500" or whatever.
- Red or blue dues killing red or blue dudes
through combat leads to 1 warfare point.
- Red or blue dues killing red or blue buildings
through combat leads to 10 warfare points.
- A town flipping sides from red or blue to red or blue
through combat leads to 50 warfare points.
- The less-savory mythological tokens and god tokens would have a certain nontrivial number of warfare points associated with their use, again leading those to helping you win.
- Depending on your chosen difficulty, you would have to reach a certain warfare count before the game ends or else you lose.
Thoughts?