Author Topic: Developers requesting feedback: Return of Crime?  (Read 1883 times)

Offline x4000

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Developers requesting feedback: Return of Crime?
« on: May 19, 2013, 09:19:09 am »
Okay, social unrest was not popular and with good reason.  But now that we have a requirement that red and blue towns must actually be somewhat near one another again, I think that a big part of the battle there is won: you can't sequester towns way off somewhere.

On the negative side, you can have harmonious red and blue towns that have no military and which are off by themselves.  I guess bandit keeps would be the biggest threat there of course, but that doesn't seem like enough because that could wind up never striking you.

So my thought is a return to crime, but in a different way:
- Crime counts up like it used to.
- Building military units in a town keeps crime down, like it used to.
- But here's where it diverges:
-- Every turn, based on the percentage crime you have, there is that percent chance of a yellow bandit spawning somewhere in that town.
-- As I've pointed out elsewhere, even with a 10% chance that could mean a bandit every turn for a while (sometimes the dice just do that).  You are strongly incentivized to keep crime at zero.

That way you don't get towns that are just completely peaceable, ever, same as was in the earlier versions.  But now you can't also hide mostly-peaceable towns way off in the boonies, which is an improvement over the original version.  And the crime starts affecting you fast, versus being no threat at all until you hit 100% on a town.
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Offline SRombauts

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Re: Developers requesting feedback: Return of Crime?
« Reply #1 on: May 19, 2013, 09:42:08 am »
I do like crime rate per city, but not to the point where you really need 3 barracks to each towns, leading to uniformity...

Offline Teal_Blue

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Re: Developers requesting feedback: Return of Crime?
« Reply #2 on: May 19, 2013, 10:01:44 am »
Just a repeat of what i said about 'Points', but i still feel that way, your suggestions are very good and i agree with your thinking, the new inclusion offers variety and a multi-faceted game that uses parts that inter-act and play out very cooly, and also offer a more en-riching game experience than just having one mechanism that the whole game hinges around. Anyway, hang in there and sorry for everyone dumping on you so late, take care and i will be rooting for the team and having faith!

-Teal


Offline Pepisolo

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Re: Developers requesting feedback: Return of Crime?
« Reply #3 on: May 19, 2013, 10:15:28 am »
Quick post. I definitely like the newer version of crime better than the old one. Randomly spawning bandits in relation to the overall level seem more fun to me that simply getting to 100% and the buildings switching sides. Whether it's actually needed I'm not sure yet.

Offline x4000

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Re: Developers requesting feedback: Return of Crime?
« Reply #4 on: May 19, 2013, 11:16:35 am »
I've been thinking about this more, and I've actually got what I think is a much better model all around.  This is going to change the game a lot, but is going to be back to more original intent, but also without some of the complexity of things like a crime system.
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Offline orzelek

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Re: Developers requesting feedback: Return of Crime?
« Reply #5 on: May 19, 2013, 12:21:21 pm »
I've been thinking about this more, and I've actually got what I think is a much better model all around.  This is going to change the game a lot, but is going to be back to more original intent, but also without some of the complexity of things like a crime system.

Do I understand correctly that you are implementing it now?

Offline x4000

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Re: Developers requesting feedback: Return of Crime?
« Reply #6 on: May 19, 2013, 12:25:42 pm »
I've been thinking about this more, and I've actually got what I think is a much better model all around.  This is going to change the game a lot, but is going to be back to more original intent, but also without some of the complexity of things like a crime system.

Do I understand correctly that you are implementing it now?

I'm implementing this as we speak: http://www.arcengames.com/forums/index.php/topic,13121.0.html

A lot of the more salient points are already done: http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Pre-Beta_Release_Notes#Alpha_0.904
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!