Author Topic: Developers requesting feedback: font suggestions.  (Read 5821 times)

Offline x4000

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Re: Developers requesting feedback: font suggestions.
« Reply #15 on: July 09, 2013, 04:13:39 PM »
Here's an example of how it's coming along. :)
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Offline Castruccio

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Re: Developers requesting feedback: font suggestions.
« Reply #16 on: July 09, 2013, 04:39:59 PM »
I cannot even begin to tell you how much better that looks.

Offline nas1m

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Re: Developers requesting feedback: font suggestions.
« Reply #17 on: July 09, 2013, 04:53:02 PM »
Looks good!
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Offline Cyborg

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Re: Developers requesting feedback: font suggestions.
« Reply #18 on: July 09, 2013, 09:00:36 PM »
I code in Comic Sans. i,j,l,1 look unique.
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Offline doctorfrog

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Re: Developers requesting feedback: font suggestions.
« Reply #19 on: July 10, 2013, 01:45:40 AM »
Some of the narrower stuff is a little hard to scan, but it looks really good. I haven't bought the game yet, but the wharf icons stolen from the comic are also looking pretty swell. This is a mighty pretty game!

Offline Mick

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Re: Developers requesting feedback: font suggestions.
« Reply #20 on: July 10, 2013, 08:31:45 AM »
I cannot even begin to tell you how much better that looks.

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Offline Pepisolo

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Re: Developers requesting feedback: font suggestions.
« Reply #21 on: July 10, 2013, 09:33:33 AM »
Looks like a significant improvement to me.

Offline Aklyon

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Re: Developers requesting feedback: font suggestions.
« Reply #22 on: July 10, 2013, 10:34:50 AM »
Looks pretty nice.

Offline KingIsaacLinksr

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Re: Developers requesting feedback: font suggestions.
« Reply #23 on: July 10, 2013, 11:27:21 AM »
That is a lot better.
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Offline Billick

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Re: Developers requesting feedback: font suggestions.
« Reply #24 on: July 10, 2013, 11:49:15 AM »
I'll probably be the only one who will say this, but I like the old one better.

Offline keith.lamothe

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Re: Developers requesting feedback: font suggestions.
« Reply #25 on: July 10, 2013, 11:50:35 AM »
I'll probably be the only one who will say this, but I like the old one better.
Yea, we could never let this be easy ;)
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Offline Coppermantis

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Re: Developers requesting feedback: font suggestions.
« Reply #26 on: July 10, 2013, 05:33:58 PM »
I don't have a problem with the font itself, but there are a few places where it fits into the UI a bit awkwardly, like in the "9 action(s)" part how the last parentheses is sticking out of the box a little bit. Also, the Woe text, the population counters and other texts within those two bars seem awkwardly low within their respective boxes. Making them more vertically centered would look better, in my opinion.
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Offline LaughingThesaurus

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Re: Developers requesting feedback: font suggestions.
« Reply #27 on: July 10, 2013, 07:41:40 PM »
Looking great so far.
I'd put a linebreak between the number of actions remaining and the "action(s)" if you can.

Offline Cyborg

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Re: Developers requesting feedback: font suggestions.
« Reply #28 on: July 10, 2013, 07:48:10 PM »
Why do the edges of certain letters disappear, for example the 'o'?
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Offline x4000

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Re: Developers requesting feedback: font suggestions.
« Reply #29 on: July 15, 2013, 11:54:30 AM »
I don't have a problem with the font itself, but there are a few places where it fits into the UI a bit awkwardly, like in the "9 action(s)" part how the last parentheses is sticking out of the box a little bit. Also, the Woe text, the population counters and other texts within those two bars seem awkwardly low within their respective boxes. Making them more vertically centered would look better, in my opinion.

I forgot to mention, I hadn't worked on stuff like that yet.  There wasn't really a point until the font itself was nailed down, because every font fits differently (which is part of what makes changing fonts such a pain).

I think the new screenshot shows off the spacing a lot better, and addresses the actions thing that you and LaughingThesaurus both commented on.

Why do the edges of certain letters disappear, for example the 'o'?

It has to do with the kerning definitions, which I tend to have to tweak by hand.  It's again one of those things I don't bother with until I'm otherwise satisfied with the font.  Zeroes and the letter n were actually the problem (at least the ones I've seen thus far), and they were cutting off the letters near them, which happened to be mostly e's and o's.  Thanks for catching that.

Anyway, revised version attached.
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