New myth tokens analysis list for 0.954 (Expert/Insane):
Greek side
Quite situational:
- Labyrinth. I did use this quite a bit before scoring. Now, the bandit fortresses and a new-found desire to level towns with only red/blue units have replaced my previous need to keep the red and blue army fighting on the field. It was fun boosting their health 10x with Ares and then converting them for a free unstoppable cow-herd, but otherwise no. I see situational use for these only if I can convert the bandit minotaurs with a minor God.
- Nemean Lion. I prefer Pandora's current stats. It's weaker, harder to control, and with no boost to health there's a fairly high chance that a bandit mythological creature is going to come along and undo this handiwork.
- Hebes. A weaker version of Heimdall's passive, and with the Greek's stronger human military, this doesn't quite belong in their arsenal. I will bust one out if I need a few chimeras to do their wrecking ball work. Cerebii has always been somewhat useless since if they're guarding a choke you can't pass allied military through. Minotaurs are generally locked, but can also be boosted likewise. Centaurs don't need Hebe. Gods don't get targeted!
Sometime use:
- Adamantium. You'll need it to bust through a set of fortresses (at 30K health, seems to be much more efficient than trying to grow resources for multiple siege units). Control issue is fine as non-siege units can be readily worn down.
- Cornucopia. The Greek have been dominating and see no need for it in previous games.
High likelihood of use:
- Chair of Forget. Definite go-to to when stalling the bandit onslaught.
- Palladium. Same stalling mechanism as above.
- Pandora's Box. Generally superior to other analogous tokens.
Norse Side
Quite situational:
- Fenrir. Only used for killing Gods at the end of the game.
- Hlidskjalf. Range doubling generally make the game-flow harder to control on the attack. It is sometimes necessary to rescue a Norse game on the edge of destruction.
Sometime use:
- Yggdrasil and Eldhrimnir. These two go together. They could use a power boost (see mantis), like the previous mythological creatures, Idunn, Athena and Odin, the units that pop out become increasingly irrelevant in the Age of Gods. No one cares about a lone lvl 1 shotput in an enemy town. So, these are generally relegated to distraction duty.
- Brokkr. The amount of stone and wood that a Norse army chews through!
- Singastein. This one feels okay - but limited by (1) ranged units don't receive return damage and (2) bandits move before red or blue can obsolete it, like the Nemean Lion. Will still use Pandora from the opposing side before this.
High likelihood:
- Midgard. Smiting building ruins with this one is now highly desired. Random tiles falling away will also isolate towns and keep them safe from marauding hordes.
- Norns. Because summoning 9 frost giants on your first free turn isn't wonderful.
General comments
The Fey Moon woe comments obsoletes all human-boosting tokens. You don't want them alive when they turn yellow. At least with Black Plague they all die instead, giving you control of the board.
To me, Greek tokens feel a little more potent across the board. Norse tokens are qualitatively different, and are generally more expensive. Greek tokens are universal boosts to units and complete impunity to building destruction. The fact that Greeks can control building destruction and Norse can't, might make a Norse/Norse game very difficult and Greek/Greek game very easy.