Author Topic: Cataclysm (now Woes) ideas  (Read 18405 times)

Offline Pepisolo

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Re: Cataclysm (now Woes) ideas
« Reply #45 on: May 22, 2013, 08:55:57 pm »
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My statement was: give me a better name that explains what the thing is in the theme, for any of them that you find out of theme, and I'll at least consider them.  So far I have had zero suggestions.

Oh, ok, cool. I'm sure we could try overhauling the naming of the current Woes (not that it's a huge deal). Presumably pop all suggestions in this thread then.

Offline x4000

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Re: Cataclysm (now Woes) ideas
« Reply #46 on: May 22, 2013, 09:02:10 pm »
Preferably in another thread, as this is already getting mixed purpose enough.
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Offline Pepisolo

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Re: Cataclysm (now Woes) ideas
« Reply #47 on: May 22, 2013, 09:06:11 pm »
Preferably in another thread, as this is already getting mixed purpose enough.

OK, I'll maybe start one. Not sure how popular it'll be, but it's worth a try.

Offline Cinth

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Re: Cataclysm (now Woes) ideas
« Reply #48 on: May 22, 2013, 09:07:28 pm »
So far I have had zero suggestions.

Like I so wanted to rename "Drug Lord" to "Cult of Dionysus".

:)


I like both.  And bear in mind that Greek and Norse just happens to be the civilizations so far.  If we do expansions, we'll expand to other real civilizations as well as made-up ones.

I also took this into consideration.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

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Re: Cataclysm (now Woes) ideas
« Reply #49 on: May 22, 2013, 09:27:15 pm »
All righty.

* Drug lord has been renamed to "Cult of Dionysus."
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Offline Cinth

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Re: Cataclysm (now Woes) ideas
« Reply #50 on: May 22, 2013, 09:29:43 pm »
Awesome :)

I had to dig for that one. 

Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Pepisolo

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Re: Cataclysm (now Woes) ideas
« Reply #51 on: May 23, 2013, 10:11:03 am »
Kronos or Cronus was the Greek God of time.

So a Woe along these lines might be great. Perhaps AP for a side could be doubled or halved for a depending on whether you want to boost one side or hinder the other. Bit vague, but you get the gist. Must be a Woe in Kronos somewhere.

Edit: I meant the unit points double or halve so that they can attack more or less. Whatever they are called. Shouldn't rush when posting...

Double edit: could possibly also be used as a rename for Accelerated Growth....The Hand of Kronos
« Last Edit: May 23, 2013, 10:35:23 am by Pepisolo »

Offline PokerChen

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Re: Cataclysm (now Woes) ideas
« Reply #52 on: May 23, 2013, 10:38:19 am »
On Kronos:
Slowing down the battle will only help the player in general - it's also a bit hard to code I think, since most units still attack roughly once a turn so now units need to stock AP over multiple turns.
Doubling the AP of all units, on the other hand... (especially when combined with Ares who also doubles AP, but only for his allies).

In all, I think reserving his spot for an suitably cataclysmic woe would be excellent.

Offline Pepisolo

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Re: Cataclysm (now Woes) ideas
« Reply #53 on: May 23, 2013, 10:45:52 am »
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In all, I think reserving his spot for an suitably cataclysmic woe would be excellent.

Yeah, Kronos deserves something epic, I think.

Offline Pepisolo

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Re: Cataclysm (now Woes) ideas
« Reply #54 on: May 23, 2013, 11:45:56 am »
Check this: Byggvir is the Norse God of ale and brewing.

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But who tends the mill on the busy harvest-lord's behalf?

That job falls to Freyr's faithful servant, Byggvir--the Norse god of ale and brewing.

Mechanically, how this Woe would work, I'm not sure as I haven't unlocked the brewery yet -- still only profile level 7. But, seeing as the Brewery is supposed to unlock new units...

Byggvir's Toast -- While Byggvir's Toast is active all brewery requirements will be met for the faction affected. Plus, one each of these Brewery required units will be created for free each turn it is active. Age of Man Woe.
« Last Edit: May 23, 2013, 11:48:55 am by Pepisolo »

Offline keith.lamothe

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Re: Cataclysm (now Woes) ideas
« Reply #55 on: May 23, 2013, 12:01:17 pm »
Byggvir's Toast -- While Byggvir's Toast is active all brewery requirements will be met for the faction affected. Plus, one each of these Brewery required units will be created for free each turn it is active. Age of Man Woe.
And 2x buff to all norse melee units, and said units randomly charge the nearest enemy (or friend?) !

Yea, a little more complex than it needs to be ;)
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Offline Pepisolo

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Re: Cataclysm (now Woes) ideas
« Reply #56 on: May 23, 2013, 12:16:25 pm »
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Yea, a little more complex than it needs to be

Plus, after a few turns of Toasting, your units movement speed is reduced to 1 in a random direction.

Offline Pepisolo

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Re: Cataclysm (now Woes) ideas
« Reply #57 on: May 29, 2013, 02:12:32 pm »
Circe was a minor Greek Godess of magic. A Witch, Enchantress, or Nymph. Using magical potions or a Wand she would would transform her enemies into animals.

The Cup of Circe -- a Woe that would transform all units of a faction. Two options for this:

1) All current units for a faction would be converted into either Pigs, Sheep, or Horses. This would nominally adjust the resource counter up by 1 per unit transformed into the relevant farmyard animal. Obviously the main effect of this is the removal of the units from the board, the addition to the animal resources is pretty much just for the theme.

2) Something more powerful. Any unit on the current faction is transformed into a random mythological. Or even just other unit.

1) is a bit of a tamer an effect. 2) is a bit more of a profound effect although not as thematically accurate as Circe generally transformed people into farmyard animals, usually pigs.

Feel free to offer suggestions to improve the name or the mechanics of this idea.
« Last Edit: May 29, 2013, 03:42:31 pm by Pepisolo »

Offline Castruccio

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Re: Cataclysm (now Woes) ideas
« Reply #58 on: May 30, 2013, 11:23:26 pm »
is it just me or is the woe where the level 4 ice giants drop  a little over powered.  The giants are level 4 and they dropped around turn 40. 

Offline OobleckTheGreen

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Re: Cataclysm (now Woes) ideas
« Reply #59 on: May 31, 2013, 02:01:28 am »
How about:

Crime does pay! One random unit from your army goes bandit each turn for the next X turns.

or...

Turncoats! There is a chance that some of your units will be persuaded to join the other side and fight against you!