Midgard's Upheaval- An age-of-man cataclysm that, unlike others, is not explicitly directed at hurting you, but to juggle up the landscape and hopefully create openings. It is, however, most faithful to the orginal meaning to the word...
- That is, it is an earth-quake that reforms the landscape around the map and will potentially hit towns.
- When this event occurs, select several different
X,Y-coordinates on the map.
- - If a mountain or hill tile is chosen, smite it and replace with a lake. Randomly smite and replace the surrounding tiles of 3 radius into lakes, marshes, or plains. Kill any unit that gets in the way.
- - If it is any other tile, smite it and replace with a mountain. Similarly, randomly smite and replace with plains / hill / mountain tiles.
- - If the coordinate selected is empty space, then randomly pick one of the above and proceed. Anytime the event picks a spot and it is empty, raise a new tile. This event then serves to enlarge the playing field and spice up the terrain coverage.
- - All surviving units within 5 radius take 20~50% damage, and all surviving building within 5 radius take 50~100% damage. Does not affect defensive towers at this age, and does not affect town-centers.
- - Because it is intrinsically a natural event, there is nothing much you can particularly do about it. Having Palladium for the Greeks may perhaps avoid destruction of the town's tile - does this work against the Midgard token?
The Heros of old (Ancestral Artifacts)
- Age of Man cataclysm.
- Developing on Pepisolo's and others' Hero ideas from legend, but I would like it to be more generic and less bandit-spawny in this variation.
- - If it is possible for melee units to attack into a flying unit on a lake, then do this: several lake tiles are created, and populated by a flying (bandit) Cerebus. Otherwise spawn a normal Cerebus. They are named the guardian.
- - If possible, do this between the Greek and the Norse towns, destroying old tiles where necessary.
- - The first red / blue unit that
kills a guardian is granted a mighty artefact. He becomes a hero of the first Age. There are several variations that I would like to explore at this point:
(option 1) simple powerful artifact.
He is powered to 10x HP/Dmg and automatically promoted to level 3, and gains immunity against attacks by God and mythical creatures (he will be dangerous to your minor gods should he survive until then).
(option 2) The fable of the three.
This variation will always spawn 3 lakes with 3 guardians. Each bears an artifactof the following:
-
The mighty Warrior. As above.
-
The Bearer of Honor. The artifact grants him the image of glory and men flock to follow him to battle. He is powered to 8xHP and 3X damage and promoted to level 3. Each turn, he spawns a random level 1 unit on an adjacent tile. He also multiplies auto-heal in a range 2 around him by 2.
He is invincible as long as another unit is adjacent to him.-
The One of Forked Tongue. The artifact grants him great charm, and convicts all who fight against him to convert. He is powered to 5xHP, 3x damage, and promoted also to level 3. He reverses auto-heal (thus countering the second hero), and his special power is to
convert a level 1 or 2 unit who is killed either by himself or his degen. Spawn the same unit at half-health on the same tile. Half health because this is merely the age of man...