Author Topic: Cataclysm (now Woes) ideas  (Read 7011 times)

Online madcow

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Cataclysm (now Woes) ideas
« on: May 08, 2013, 10:58:57 AM »
Posting this topic for any cataclysm ideas you might have. Post away!  Specify what age its for as well.
« Last Edit: May 13, 2013, 03:33:22 PM by x4000 »

Online madcow

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Re: Cataclysm ideas
« Reply #1 on: May 08, 2013, 11:05:15 AM »
Some of my own ideas for the age of man:

A hero is born! One side gets a new warrior unit that has strongly buffed up stats. For added flavor could have random names for the heroes.  Achilles has been born! For instance.

One of the villages has revolted!  Perhaps might need conditionals before this could occur, but one random village flips to bandits.

Traitors have overtaken a village!  Like the above, except the village flops to the other faction.

Reinforcements have arrived for side X! Similar to a hero bein born except a handful of units with regular stats appear.

Offline mrhanman

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Re: Cataclysm ideas
« Reply #2 on: May 08, 2013, 11:13:58 AM »
Black Death!  A plague wipes out 75% of all dudes in a town.


Online madcow

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Re: Cataclysm ideas
« Reply #3 on: May 08, 2013, 12:28:42 PM »
Insanity! A bloodlust has overtaken units and they will attack former friends and foes alike (just mark them as bandits maybe? - could be called deserters I guess).

False Gods.  A fairly powerful unit comes out, causing the villages to (falsely) think it is a God - of course it isn't! All villages have lowered production (tithing/sacrificing to the false God) until it is killed.

Offline Mick

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Re: Cataclysm ideas
« Reply #4 on: May 08, 2013, 12:33:50 PM »
Monster portal.

It's a portal... monsters come out. Lots of them.

You can't close it, you can only try to contain the outbreak.

Offline Pepisolo

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Re: Cataclysm ideas
« Reply #5 on: May 08, 2013, 01:30:14 PM »
Quote
A hero is born! One side gets a new warrior unit that has strongly buffed up stats. For added flavor could have random names for the heroes.  Achilles has been born! For instance.
Great! And low assets required. Just as you say, a random name to identify it is all that's needed.


Quote
One of the villages has revolted!  Perhaps might need conditionals before this could occur, but one random village flips to bandits.

Another nice, simple one. Similar stuff happens all the time in Romance of the Three Kingdoms as I recall, although that's based on village morale.

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Traitors have overtaken a village!  Like the above, except the village flops to the other faction.

Another cool simple to implement one. Again, this can happen in ROTTK if your village commander has low loyalty.

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Reinforcements have arrived for side X! Similar to a hero bein born except a handful of units with regular stats appear.

... all good.

Must say, I'm a little excited at the prospect of these Cataclysms now. Seems like it will make the game a lot more fun, and naturally cause those imbalances that are enjoyable and challenging to work yourself out of.

Offline mrhanman

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Re: Cataclysm ideas
« Reply #6 on: May 08, 2013, 01:30:41 PM »
Vengeful Developer!  The game's difficulty increases suddenly for the duration of the cataclysm because too much winning is going on.  8)

Offline Pepisolo

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Re: Cataclysm ideas
« Reply #7 on: May 08, 2013, 01:39:03 PM »
Locust Horde. Randomly reduces a side's crop resources (rice etc) by 50%.

Offline Pepisolo

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Re: Cataclysm ideas
« Reply #8 on: May 08, 2013, 01:40:54 PM »
Quote
Monster portal.

It's a portal... monsters come out. Lots of them.

You can't close it, you can only try to contain the outbreak.

Good idea, but if a permanent portal is too sadistic, maybe have a turn timer on it.

Offline Mick

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Re: Cataclysm ideas
« Reply #9 on: May 08, 2013, 01:46:10 PM »
Quote
Monster portal.

It's a portal... monsters come out. Lots of them.

You can't close it, you can only try to contain the outbreak.

Good idea, but if a permanent portal is too sadistic, maybe have a turn timer on it.

I don't think it's too sadistic, especially if it's a Age of God style cataclysm. The goal isn't to get rid of everything bad, just survive it.

It'd probably even be easier to deal with then you think, since you can just block it off with terrain.

Offline Pepisolo

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Re: Cataclysm ideas
« Reply #10 on: May 08, 2013, 01:54:20 PM »
Quote
I don't think it's too sadistic, especially if it's a Age of God style cataclysm. The goal isn't to get rid of everything bad, just survive it.

It'd probably even be easier to deal with then you think, since you can just block it off with terrain.

Yeah I see what you mean, the option is always there at least. An easy to tweak thing, anyway.

Offline zharmad

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Re: Cataclysm ideas
« Reply #11 on: May 08, 2013, 01:57:02 PM »
Locust Horde. Randomly reduces a side's crop resources (rice etc) by 50%.

Come to think of it, a good locust hordes would probably reduce all crop production by >99%. In game, that's zero siege units nor half the others, which means crime can go up drastically.

Offline Greywolf22

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Re: Cataclysm ideas
« Reply #12 on: May 08, 2013, 03:03:55 PM »
How about an earthquake where X amount of your resources are detroyed and have to be rebuilt.  Nothing major, but could be a real pain.

Offline Pepisolo

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Re: Cataclysm ideas
« Reply #13 on: May 08, 2013, 03:59:40 PM »
Finally tracked down a spreadsheet error, so can help with this for a bit... man, that was annoying.

Some of these are very small scale. Just throwing ideas out.

Bandit inspections -- Some of your town people have banded together in order to oust the bandits in the city. Temporary invulnerability to bandits or anti
bandit force emerges.

Fearless commander emerges -- all military units get a modifier to all stats as they are under the rule of a legendary leader. Kind of like a Joan of Arc
figure, but greek -- yes, my knowledge of greek mythology is poor. Effect could last until the town that the commander is stationed in is destroyed.

Great Fire outbreaks -- simple one. Fire randomly breaks out spreading and causing random structure damage for a few turns.
« Last Edit: May 08, 2013, 04:07:11 PM by Pepisolo »

Offline Pepisolo

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Re: Cataclysm ideas
« Reply #14 on: May 08, 2013, 04:51:30 PM »
Divine favour -- Godly light randomly bestows units of a side the ability to regen health for a time. Edit: forgot about auto-heal. Maybe boosts the healing rate then. Double edit: Light Elf already does this...probably don't want another one... need to spend more time with the current powers I think!

Famine -- maybe just a grander, larger scale form of the Locust horde.

Just reading a little Greek mythology stuff -- apparently Zeus was big on throwing lighting bolts, who'd a thought. Random destruction of a tile or area of tiles caused by a bolt from Zeus.


More specifically mythological stuff -- Norse side. King Högni sets out in fury wielding Dáinsleif the sword that "must cause a man's death every time it is
bared, nor ever fails in its stroke; moreover, the wound heals not if one be scratched with it." Just a more specific "Hero is Born" style event. If a unit is struck by Dáinsleif it they take bleeding damage every turn.

http://en.wikipedia.org/wiki/D%C3%A1insleif


Other Hero ideas:

Sigurd wielding Gram or Balmung http://en.wikipedia.org/wiki/Gram_%28mythology%29

Warrior find Hrotti, Fafnir's treasure: http://en.wikipedia.org/wiki/Hrotti

Magnus III wielding Legbiter: http://en.wikipedia.org/wiki/Legbiter

Legendary sword Mistilteinn found by fishermen in the stomach of a pike: http://en.wikipedia.org/wiki/Mistilteinn

Regin wielding Ridill: http://en.wikipedia.org/wiki/Ridill

Skofnung either wielded by Hrólfr Kraki or found in the timbers of a ship: http://en.wikipedia.org/wiki/Hr%C3%B3lf_Kraki

and... you get the idea. Not sure how helpful being this specific is, but if it is then there's plenty more warriors/artifacts etc.
« Last Edit: May 08, 2013, 07:42:50 PM by Pepisolo »