I created a discussion thread because the rules for posting in the other thread sounded scary. I have no business posting in there because I can't speak for everyone.
This may go toward "feature complete", but I can sum up the improvement I think is most necessary as: Objectives, objectives, objectives!
There are lots of nice things you can do with the interface and tutorial and displaying information, but right now, I can figure out how to plop down buildings and create units just fine. However, I can't really test the game for "fun" because there is no direction at all in what I need to be doing, and there's so much different feedback on the "what you should be doing" should be, that I don't even know what to *pretend* the objectives are when I play.
Without a goal to the game, it feels like a tech demo more than anything else. It's like if I playing Carcassone in the middle of the game being designed, and the creator said to me "just place down tiles, make cities and roads and stuff, is it fun?" we'll work out the victory conditions later." I'd say, "the tiles are pretty, and I could see a cool game being made out of this, but I don't know what that game is yet."
That's exactly how I feel about Skyward Collapse right now.
This.
I'm still playing the game right now, but.... it feels less like playing a game, and more like I'm jamming things in random spots, and pursuing rather vague goals that I made up randomly myself simply to continue the testing process, searching for bugs and simple balance issues. Actual strategy I use is always related to situations that I set up myself for the testing, generally by firing off large powers arbitrarily. That part is still interesting and good, in that the large powers create those situations, but I'm not using the big powers for any real REASON. The chaos has no real point right now.
If I WERENT a tester though.... and was just a player, either coming into this, or watching/reading about it.... I'd be bloody lost. As best I could tell, the only goal is: "survive", and the method to do this is: "create stalemate". And that would appear to be the end of that. I'm not very clear on wether or not you guys have chosen to go forward with the VP idea or not (it SOUNDS like you are), but if that's the case.... having that in there before showing off the game too much would seem to me like a good idea, since it would be part of the major "framework" of the game, right? Same if you're going to add like, side-objectives or whatever people were calling those.
I think some of the UI things and such are important too, but I think the "basics" of the UI, like it's overall look and such, are what people reading about the game and seeing screenshots or whatever are mostly going to notice, and that's already there; extra tweaks, basically quality/polish stuff with the UI, can possibly wait a bit. Maybe.