Author Topic: Biggest improvements needed - discussion thread  (Read 4910 times)

Offline Mick

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Re: Biggest improvements needed - discussion thread
« Reply #30 on: May 09, 2013, 10:15:26 am »

Stuff like ranged units moving instead of shooting and running out of move points to shoot at all.
Or infantry moving past enemy units to attack something else...

I don't think the second thing is necessarily bad. Maybe that "something else" is something it can do more damage to? I don't think the logic should just be "attack the closest unit".

However, I think the general rule is that if a military unit CAN attack something, and doesn't attack ANYTHING, it should be considered a flaw.

Offline orzelek

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Re: Biggest improvements needed - discussion thread
« Reply #31 on: May 09, 2013, 01:41:24 pm »
And when you cavalry moves past infantry to suicide on pikeman?
That also happens :D

Offline PokerChen

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Re: Biggest improvements needed - discussion thread
« Reply #32 on: May 09, 2013, 03:09:49 pm »
Okay, we have several things that are currently on the list and are being talked about:

- Further UI improvements
- AI issues
- Navigation between town centers by minimap and/or hotkeys.
- Action replay.

Do you guys think the replay system is now workable? Can I cross that off on my list, or is there something more to be done for it?

Offline Mick

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Re: Biggest improvements needed - discussion thread
« Reply #33 on: May 09, 2013, 03:19:02 pm »
Hmm, I can't really think of any issue with the replay system as it is now. It does what I want it to do. I can press X to move through my units, set the speed really fast, and internally process what happened between each one.

I guess the only minor nitpick is I'd get rid of that 500 or so millisecond delay before the unit moves and just start moving the unit immediately when I hit X.

Offline PokerChen

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Re: Biggest improvements needed - discussion thread
« Reply #34 on: May 09, 2013, 03:29:11 pm »
I think the .5 sec is because other people have suggested that the older system before this current set flickered too rapidly thus producing headaches. At the moment, I think the current replay system is a good enough set for media release.