The notes:
http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Pre-Beta_Release_Notes#Alpha_0.802A few specific comments:
1. Most likely a lot of the existing savegames are going to be pretty out of whack with all the unit cost and health changes. It's not that they will be mechanically broken or something -- you can still play them -- but I doubt they are going to be at all representative of the revised experience.
2. In general people were having waaaaay too large of military and civilian populations because of how the costs were set up, and that makes the game turn tedious and confusing. Fixed. Also, units were getting killed so fast that damage bonuses were kind of pointless. Also fixed. These might need to be MORE fixed (higher multipliers), but they are at least far better than before. About 3x right now.
3. Even being completely distracted by all the player feedback, I did manage to get four new mythological tokens in place.
I'm largely going to be out tomorrow, but will be working Sunday. To some extent I am going to try to ignore a lot of what is in mantis and actually get the remaining pre-beta features in place, then circle back around to mantis. Except where the mantis stuff needs fixing sooner than later in order for testing to happen properly. It's a chicken and egg problem: if I don't get all the features in place asap, they can't be tested and the game experience isn't really complete anyhow. But if I don't deal with a lot of the nits that are coming in through mantis, it's kind of the same thing. At the moment I think I've gotten the worst of the nits (knock on wood), so here's hoping for my sanity that doesn't continue at the deluge rate that it has been thus far today.
That said, obviously if you have something to say, report it -- don't hold back on my account, as that's not helping anybody in the end.