Author Topic: 1.0 out for alpha testers. Edit: 1.001 now  (Read 4231 times)

Offline x4000

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1.0 out for alpha testers. Edit: 1.001 now
« on: May 23, 2013, 12:32:29 PM »
The notes here: http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Pre-Beta_Release_Notes#Official_1.000

I'd appreciate any sanity checks you might be able to do, in case there is a need for a quick 1.001. ;)

At any rate, lots of good stuff in this new version. 

And for those not in the alpha: the general public version of this will be available soon!  Steam has to do their thing and get it live, and I'm working on the installers for our site and GamersGate.  And Green Man Gaming has to wait on Steam's release.
« Last Edit: May 23, 2013, 12:55:02 PM by x4000 »
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Offline madcow

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Re: 1.0 out for alpha testers.
« Reply #1 on: May 23, 2013, 12:36:51 PM »
Cool! Congrats on the impending release.  I've been busy this past couple weeks and not able to really alpha test as much as I would like. Come this Tuesday though, it's on!

Offline Cinth

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Re: 1.0 out for alpha testers.
« Reply #2 on: May 23, 2013, 12:37:00 PM »
Already beat you to it :P
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Mick

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Re: 1.0 out for alpha testers.
« Reply #3 on: May 23, 2013, 12:38:18 PM »
Congrats on 1.0!

Offline Greywolf22

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Re: 1.0 out for alpha testers.
« Reply #4 on: May 23, 2013, 12:48:37 PM »
Congrats!!!!!

Offline x4000

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #5 on: May 23, 2013, 12:55:41 PM »
Thanks for the congrats!  There was an issue with horses in the prior one (not a bug per se, but still an issue for the tutorial in particular), and now that's fixed.  If anyone sees anything else, please do let me know!
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Offline YoukaiCountry

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #6 on: May 23, 2013, 01:06:27 PM »
Congrats, this game is a lot of fun, hope it does well!

Offline zharmad

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Re: 1.0 out for alpha testers.
« Reply #7 on: May 23, 2013, 01:11:07 PM »
Congrats!

Several things when you have the time (sorry to harp on about them again):
- Skadi's passive, creating archery units, still cost resources.
- Idunn's Sviagaris, Odin's passive, and Athena's Owl need to spawn better than than level 1 units.

Will play through Greeks to check whether I can stock up enough horses against a number of barracks so as to deploy Centaurs. They're the hardest primary resource, imo.

Will get around also to mythological unit usage versus cost analysis when there is time also. Trolls and Minotaurs are on my target list.
« Last Edit: May 23, 2013, 01:16:53 PM by zharmad »

Offline x4000

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #8 on: May 23, 2013, 01:15:19 PM »
Thank you!

And yeah, I know about a few little things like those; ultimately those are minor in the grand scheme, but I do plan to address those in the next couple of days at the worst.
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Offline Cinth

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #9 on: May 23, 2013, 01:29:41 PM »
Just a quick look into how horses play into the current resource thing.


for most expensive meat (normal military) use based on single producer

Mutton 30 = 5 turns of sheep 
Bacon 24 = 3 turns of pigs
Horse meat 6 = 6 turns of horses   Horse production looks like it should be fine for meat  Greek Cav haven't had any issues/ major complaints.
... for the whole horse
Norse Myth require 
9 turns of horses
Greek Myth require
12 turns of horses (same as the cav)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Cinth

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #10 on: May 23, 2013, 01:59:13 PM »
Post release wiki should start at 1.002 not 1.001 :)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline zharmad

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #11 on: May 23, 2013, 02:21:18 PM »
I was about to comment on Cinth's analysis, and then I realised my difficulty bumps up the resource requirements... :P Anyway, if you're not going to change the requirements again soon, I'll go make a topic telling players which building are synergistic in the strategies sub-forum.

Offline Cinth

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #12 on: May 23, 2013, 02:24:12 PM »
Yeah.. I should have noted that was on N/N/O.  Requirements should be of similar scale though.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline MouldyK

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #13 on: May 23, 2013, 02:26:02 PM »
For peopel who were in the Alpha and want a steam key, who can I contact for that?

Offline mrhanman

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Re: 1.0 out for alpha testers. Edit: 1.001 now
« Reply #14 on: May 23, 2013, 02:27:32 PM »
Congratulations on the release!   :D

I can't wait to get home to check out the release version