Hi, I have a problem with the game.
here is my DebugLog
8/6/2013 9:37:42 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object
at WorldMapTile.CalculateDistanceFromMapTile (.WorldMapTile OtherTile) [0x00000] in <filename unknown>:0
at AIMutableGameEntityData.CalculateAttackRange () [0x00000] in <filename unknown>:0
at AIMutableGameEntityData.CalculateDamageIDoToHim (.GameEntity TargetEntity) [0x00000] in <filename unknown>:0
at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0
at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0
at ActionReplay.AttackTileMelee (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0
at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0
at World.HandleGeneralMilitaryHasReachedTargetTile (.GameEntity AttackingEntity, .WorldMapTile TargetTile) [0x00000] in <filename unknown>:0
at World.HandleMilitary () [0x00000] in <filename unknown>:0
at World.HandlePostProductionHostAI () [0x00000] in <filename unknown>:0
at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
QueuedAbilityUse.Ability.TypeData.Type:HandlePostProductionHostAI
QueuedAbilityUse.MessageID:3894
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:134
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.MainUpdateLogic()
at MainCameraLogic.Update()
I have buy the Game on Steam.
Help me!
Update: Please move my Topic to Technical Support