Author Topic: Unit resource dependency list  (Read 39611 times)

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Unit resource dependency list
« on: May 23, 2013, 02:15:16 pm »
I've been waiting for 1.000 to post this... :P

Here is a short summary of unit resource requirements, divided into structures that you need in your town and structures that can be shunted off to other towns.

Greek
Barracks (all units require:) Butcher.  Pig farm.
- Ekdromos Bakery, Carpenter, Smithy. Wheat farm, Iron mine, Woodcutter.
- Peltast Smithy, Well. Iron mine.
- Prodromos - Ranch.
- Xiphos Bakery, Smithy. Wheat farm, Iron mine.
= = =
Archery range (all units require:) Butcher. Sheep farm.
- Toxotes Bakery, Carpenter, Fletcher. Wheat farm, Woodcutter.
- Akontistai Carpenter, Smithy, Well. Iron mine, Woodcutter, Well.
- Lithovoloi - Rock quarry.
- Sfendonitai Smelter. Iron mine.
= = =
Siege workshop (all units require:) Bakery. Wheat farm.
- Trojan horse - Rock quarry.
- Battering Ram Smelter, Well. Iron mine.
- Oxybele Smelter, Butcher. Iron mine, Pig farm.
- Siege Tower Carpenter, Brewery. Woodcutter.


Norse
Barracks (all units require:) Butcher, Smithy. Pig farm, Iron mine.
- Beserk Carpenter, Brewery.  Woodcutter.
- Hersir Well. -
- Huscarl Carpenter. Woodcutter, Ranch.
- Marauder -  -
= = =
Archery range (all units require:) Butcher. Sheep farm.
- Archer Bakery, Carpenter, Fletcher. Wheat farm, Woodcutter.
- Axe-thrower Bakery, Carpenter, Smithy. Wheat farm, Iron mine, Woodcutter.
- Longbowman Carpenter, Fletcher, Deer Park Woodcutter.
- Shotput Smelter. Iron mine, Rock quarry.
= = =
Siege workshop (not all use the same resources.)
- Arsonist Butcher, Bakery, Well. Pig farm, Wheat farm.
- Catapult Butcher, Carpenter. Ranch, Woodcutter, Rock quarry.
- Ballista Butcher, Bakery. Sheep farm, Wheat farm.
- Mortar Bakery, Smelter, Brewery. Wheat farm, Iron mine.
« Last Edit: May 23, 2013, 02:50:15 pm by zharmad »

Offline FooBarTheLittle

  • Newbie Mark II
  • *
  • Posts: 15
  • while ( !asleep ) sheep++;
Re: Unit resource dependency list
« Reply #1 on: May 24, 2013, 07:54:57 am »
Hi zharmad, your table seems to be a little bit outdated *g*

see the attached images for an example.

removed greek units: Peltast, Akontistai, Battering Ram, Siege Tower
removed norse units: Beserk, Hersir, Longbowman, Arsonist, Mortar
additionally the costs are different. e.g. Prodromos now also need Bacon.

a wiki would be nice, for this kind of stuff ^^

greets

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Unit resource dependency list
« Reply #2 on: May 24, 2013, 08:09:21 am »
Welcome to the forums :)
removed greek units: Peltast, Akontistai, Battering Ram, Siege Tower
removed norse units: Beserk, Hersir, Longbowman, Arsonist, Mortar
Those are still in the game, unless I missed something, but your profile level may not be high enough to build the stuff that produces the resources those need.

Quote
additionally the costs are different. e.g. Prodromos now also need Bacon.
Zharmad's notes that Greek
"Barracks (all units require:) Butcher. Pig farm."

:)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Unit resource dependency list
« Reply #3 on: May 24, 2013, 08:11:01 am »
We do have a wiki that you are free to post this stuff to, if you wish. If anyone wants edit access, just shoot me a PM, I'll get you set up.

Offline Mick

  • Hero Member Mark II
  • *****
  • Posts: 911
Re: Unit resource dependency list
« Reply #4 on: May 24, 2013, 08:15:07 am »
Oooo, I'd love to help contribute to the wiki. I think it would be great if this game had the wikification level that AI War does (I'd probably contribute to AI War too, that side has been falling behind in quite a few areas.)

Offline FooBarTheLittle

  • Newbie Mark II
  • *
  • Posts: 15
  • while ( !asleep ) sheep++;
Re: Unit resource dependency list
« Reply #5 on: May 24, 2013, 08:24:14 am »
Quote
your profile level may not be high enough
good to know! Does this mean, after playing a couple of games, they might unlock?

Quote
Zharmad's notes that Greek
"Barracks (all units require:) Butcher. Pig farm."
Damn you're right  :o

@tigersfan: actually I found it already but I wasn't sure if it's a community-driven one. (Since I'm already typing, may I skip the PM and ask in these lines? :P )

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Unit resource dependency list
« Reply #6 on: May 24, 2013, 08:26:54 am »
good to know! Does this mean, after playing a couple of games, they might unlock?
Yep :)  Each game won raises your profile level by 1.  I think the max is 13.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Unit resource dependency list
« Reply #7 on: May 24, 2013, 08:27:32 am »
Quote
your profile level may not be high enough
good to know! Does this mean, after playing a couple of games, they might unlock?
Wins level your profile up.

Edit: Ninja'd while typing.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Unit resource dependency list
« Reply #8 on: May 24, 2013, 08:29:19 am »
@tigersfan: actually I found it already but I wasn't sure if it's a community-driven one. (Since I'm already typing, may I skip the PM and ask in these lines? :P )

We put things like change notes on it. Much of the rest of it is community driven. But, we have people go through one of us to get access to keep the spam down.

Anyway, you should have your access info in your PM box. :)

Offline FooBarTheLittle

  • Newbie Mark II
  • *
  • Posts: 15
  • while ( !asleep ) sheep++;
Re: Unit resource dependency list
« Reply #9 on: May 24, 2013, 09:49:10 am »