No, I'm not talking about your cable or satellite service. I'm talking about resources. Yesterday I spent some time just watching how resources flow.
I've divided resources into 2 categories, raw and processed.
Raw resources are gathered by Chapman and deposited at a city building (as of .802). You can track your stockpiles at the Town Center (mouse over tooltip).
Processed resources aren't available until they are needed. They are produced on demand.
Sunstone:
Sunstones are the only processed resource that you can track on your Town Center.
Sunstone is a raw resource, but it's the only one that gets processed from a different raw resource into its form.
The example I have to illustrate this process is the creation of the Seer building.
The Seer building cost 25 Pottery and 20 Lumber. Neither of these are raw resources. You need a Clay, Wood, Potter and Carpenter just to get Pottery and Lumber. This would be a resource chain.
Wood -> Carpenter -> Lumber -> Seer -> Incense
Clay -> Potter -> Pottery /
I'm just going to dig into the Clay -> Seer segment since it would be the same for both sides of the chain.
So you drop a Clay and see it produces 10 Clay per turn (storage is irrelevant for this discussion). You drop a Potter and it turns Clay into Pottery at a rate of 4 Clay to 1 Pottery. You need 25 to place your Seer.
So where are my pots??!!!! Because processed resources are made only when you need them, you need to have 25 Pottery worth of Clay stockpiled. That's 10 turns worth of gathering sitting idle in your Town Center. Once you have the 100 Clay you pretty much have your 25 Pottery to place the Seer.
Let's not forget that you have automatic production building (like Barracks) that will constantly burn off your resources. Bottlenecks are going to occur with the raw resources.
I could add more but I figured I'd start off with this and throw it out there to the wolves