General Category > Skyward Collapse Strategy Discussion

On Demand

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Cinth:
No, I'm not talking about your cable or satellite service.  I'm talking about resources.  Yesterday I spent some time just watching how resources flow.

I've divided resources into 2 categories, raw and processed.
Raw resources are gathered by Chapman and deposited at a city building (as of .802).  You can track your stockpiles at the Town Center (mouse over tooltip).
Processed resources aren't available until they are needed.  They are produced on demand.

Sunstone: Sunstones are the only processed resource that you can track on your Town Center.

--- Quote from: x4000 on May 05, 2013, 12:50:10 pm ---Sunstone is a raw resource, but it's the only one that gets processed from a different raw resource into its form.

--- End quote ---

The example I have to illustrate this process is the creation of the Seer building.

The Seer building cost 25 Pottery and 20 Lumber.  Neither of these are raw resources.  You need a Clay, Wood, Potter and Carpenter just to get Pottery and Lumber.  This would be a resource chain.
Wood  ->  Carpenter -> Lumber -> Seer -> Incense
         Clay -> Potter -> Pottery   /

I'm just going to dig into the Clay -> Seer segment since it would be the same for both sides of the chain.

So you drop a Clay and see it produces 10 Clay per turn (storage is irrelevant for this discussion).  You drop a Potter and it turns Clay into Pottery at a rate of 4 Clay to 1 Pottery.  You need 25 to place your Seer. 
So where are my pots??!!!!  Because processed resources are made only when you need them, you need to have 25 Pottery worth of Clay stockpiled.  That's 10 turns worth of gathering sitting idle in your Town Center.  Once you have the 100 Clay you pretty much have your 25 Pottery to place the Seer. 

Let's not forget that you have automatic production building (like Barracks) that will constantly burn off your resources.  Bottlenecks are going to occur with the raw resources.

I could add more but I figured I'd start off with this and throw it out there to the wolves ;)

x4000:
Bear in mind that the game makes a distinction of "raw resources" and "finished goods."  Sunstone is a raw resource, but it's the only one that gets processed from a different raw resource into its form.

Other than that you pretty well have the right of it.  A couple of other notes:

- The purpose of finished goods is typically to be able to limit things on a per-town basis.  If you don't want X military units in a given town, and they need pottery or whatever, then don't put a potter in that town.  But you CAN put a potter in a different town.

- The raw resources are stored globally, so you don't have any faffing about with worrying about which town has access to stores of basic stuff.  The duality of these two things give you control without tedium, essentially.

- The other thing about finished goods is that they are sometimes used for thematically-consistent reasons (when it comes to tokens and mythological creatures, all of which are directly placed outside of a single town).  In those cases, a single finished good producer anywhere on the map will be good for placing the token or creature.

Cinth:
Thanks x :)

Fixed the blurb about Sunstones.

PokerChen:
My main problem is that it's hard to know how you're getting bottlenecked in a manufactured resource. With the 4x cost of traders, for example, it's fairly difficult to stockpile bread, as many non-siege units also consume bread. It constantly goes up and down ad the military units come, and hide the exact arrangement required to stockpile extra bread over time. Can we get a clarification on how they are produced at the moment? Is it:

 (A) made automatically by a bakery to satisfy both demand of military units and to keep some ratio between wheat to bread.
 (B) made automatically by a bakery to satisfy demand of all military units, and if not needed by them at the town, 1 bread per turn per bakery.
 (C) made automatically by a bakery to satisfy demand of all military units, and if not needed by them at the town, 1 bread each time a chapmen works at a bakery?
 (D) some other opaque mechanic?

orzelek:
It would be point A.

Bakery states the ratio - 1 bread for 3 wheat.
Whenever bread is required it checks if enough wheat is present and produces bread that gets used for unit construction.
You never stockpile bread per se. You only stockpile wheat. It's the resource that requires most farming space currently to keep up especially with Norse.

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