Second version now uploaded. I have included all the building names and moved some of the icons around to increase clarity.
- The general food section on the left, dependent on wood.
- The weapons section along the top, dependent on wood and iron (iron itself builds offon stone).
- The luxuries section along the bottom and bottom right. Based on clay->potter->seer progression, diamond->jeweller progression, and moonstone -> sunstone progression, which are generally more complex.
The pdf is in the spirit of old boxed PC games where they give you a convenient tech tree sheet to work with. If you have any particular feedback on visibility and usability, that would be appreciated.