== Turn 39 ==
* Save attached.
* Score is 7,915, well ahead of what I need. I should be easily able to reach 10,000 by the end of age of monsters.
* End goal is 20,000, but I have to scale back my fighting a bit because survival looks like it actually might be a concern. Buildings are falling left and right and resources keep getting needed to be replaced. THIS IS HOW IT SHOULD BE!!!
* 2 turns left in farmer revolt, blue inside job coming in 9 turns (not looking forward to that at all).
* Red is pretty much winning at the moment overall, but they have a weak west flank and that's hurting them bad. I'm placing giants to slow it down.
* I'm going to stop building siege completely and focus on getting way more melee and ranged into the mess. They are good at slowing things down if they can clog things up.
* I'll consider planting myth tokens right next to the siege industries to try and bring them to a halt if it is necessary.
== Turn 40 ==
* Blue gets Pan (YES! red is slowed a little!
* Red gets Ullr and makes catapults even more of a pain. I'll see if he can die first.
== Turn 41 ==
* I use the bow to move Ullr into a more dangerous area because I don't have many red archers anyway. Wow there are a super easy way to get points.
* Pan moves toward his pipes. Yay for nerfing units! (Apparently Pan will override the Bow bonus, good to know)
Extra note: I'm not sure if the sight range nerf is working.