Author Topic: [Alpha Feedback] Tutorial Needs Work  (Read 5256 times)

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
[Alpha Feedback] Tutorial Needs Work
« on: May 03, 2013, 11:24:42 pm »
Very first impressions here, more to come.

The tutorial needs work. I have no idea what is going on, and that makes the game not fun.
Now, the tooltips (which are excellent) alleviate this problem to some extent, but:

The tutorial should walk you through (step by tiny step) how to get a military building up and running for both factions (maybe a different one for each).

I cannot emphasize this enough. If this were the tutorial in an official release, there is a good chance that I would switch to a different game before I ever got to the fun part.

Once the basics are established (each town has military production up and running) the game becomes fun. More on that phase in later posts.
If warheads can't solve it, use more warheads.

Offline Shumbok

  • Newbie
  • *
  • Posts: 8
Re: [Alpha Feedback] Tutorial Needs Work
« Reply #1 on: May 04, 2013, 06:06:02 am »
I found the Tutorial not that confusing only some small hints would be very helpful. A step by step tutorial would be a little to streamlined for that sandboxing nature and  i personaly don't like that "do that or nothing happens"-style Tutorials as it is in other Strategy Games. Just some more Infos to start over or maybe a Second Optional Tutorial that goes a bit deeper into it. Some points i would suggest after the first Hour of Skyward are:

1. Maybe a little text about the Basic Resources and about the amount you should consider to have at round 1, that was a bit confusing to me and lead to a first big fault.

2. Maybe a short text about the 2 Basics Units per side to have a small overview about there strengths. I build a archery range for one side early on, that leads to a big unbalance (and some Funny solutions) :)


Otherwise that spare Tutorial give a good feeling about the experimental nature of this game, and the 1-2 Fail Rounds are maybe the best start to get the hang of it all. (And to provoke some great laughter)